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			117 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - easings ball
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| *
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| *   Example complexity rating: [★★☆☆] 2/4
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| *
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| *   Example originally created with raylib 2.5, last time updated with raylib 2.5
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include "reasings.h"                // Required for easing functions
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball");
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| 
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|     // Ball variable value to be animated with easings
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|     int ballPositionX = -100;
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|     int ballRadius = 20;
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|     float ballAlpha = 0.0f;
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| 
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|     int state = 0;
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|     int framesCounter = 0;
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (state == 0)             // Move ball position X with easing
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|         {
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|             framesCounter++;
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|             ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);
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| 
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|             if (framesCounter >= 120)
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|             {
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|                 framesCounter = 0;
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|                 state = 1;
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|             }
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|         }
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|         else if (state == 1)        // Increase ball radius with easing
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|         {
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|             framesCounter++;
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|             ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
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| 
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|             if (framesCounter >= 200)
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|             {
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|                 framesCounter = 0;
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|                 state = 2;
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|             }
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|         }
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|         else if (state == 2)        // Change ball alpha with easing (background color blending)
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|         {
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|             framesCounter++;
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|             ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);
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| 
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|             if (framesCounter >= 200)
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|             {
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|                 framesCounter = 0;
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|                 state = 3;
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|             }
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|         }
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|         else if (state == 3)        // Reset state to play again
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|         {
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|             if (IsKeyPressed(KEY_ENTER))
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|             {
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|                 // Reset required variables to play again
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|                 ballPositionX = -100;
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|                 ballRadius = 20;
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|                 ballAlpha = 0.0f;
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|                 state = 0;
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|             }
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|         }
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| 
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|         if (IsKeyPressed(KEY_R)) framesCounter = 0;
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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|             DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
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| 
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|             if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
