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			125 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - easings rectangles
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| *
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| *   Example complexity rating: [★★★☆] 3/4
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| *
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| *   NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
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| *   the library to same directory as example or make sure it's available on include path
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| *
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| *   Example originally created with raylib 2.0, last time updated with raylib 2.5
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include "reasings.h"            // Required for easing functions
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| 
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| #define RECS_WIDTH              50
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| #define RECS_HEIGHT             50
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| 
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| #define MAX_RECS_X              800/RECS_WIDTH
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| #define MAX_RECS_Y              450/RECS_HEIGHT
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| 
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| #define PLAY_TIME_IN_FRAMES     240                 // At 60 fps = 4 seconds
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangles");
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| 
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|     Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
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| 
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|     for (int y = 0; y < MAX_RECS_Y; y++)
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|     {
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|         for (int x = 0; x < MAX_RECS_X; x++)
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|         {
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|             recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2.0f + RECS_WIDTH*x;
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|             recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2.0f + RECS_HEIGHT*y;
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|             recs[y*MAX_RECS_X + x].width = RECS_WIDTH;
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|             recs[y*MAX_RECS_X + x].height = RECS_HEIGHT;
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|         }
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|     }
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| 
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|     float rotation = 0.0f;
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|     int framesCounter = 0;
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|     int state = 0;                  // Rectangles animation state: 0-Playing, 1-Finished
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (state == 0)
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|         {
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|             framesCounter++;
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| 
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|             for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
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|             {
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|                 recs[i].height = EaseCircOut((float)framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES);
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|                 recs[i].width = EaseCircOut((float)framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES);
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| 
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|                 if (recs[i].height < 0) recs[i].height = 0;
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|                 if (recs[i].width < 0) recs[i].width = 0;
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| 
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|                 if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1;   // Finish playing
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| 
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|                 rotation = EaseLinearIn((float)framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES);
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|             }
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|         }
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|         else if ((state == 1) && IsKeyPressed(KEY_SPACE))
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|         {
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|             // When animation has finished, press space to restart
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|             framesCounter = 0;
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| 
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|             for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
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|             {
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|                 recs[i].height = RECS_HEIGHT;
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|                 recs[i].width = RECS_WIDTH;
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|             }
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| 
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|             state = 0;
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|         }
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             if (state == 0)
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|             {
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|                 for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
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|                 {
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|                     DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
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|                 }
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|             }
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|             else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
