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			111 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - triangle strip
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| *
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| *   Example complexity rating: [★★☆☆] 2/4
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| *
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| *   Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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| *
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| *   Example contributed by Jopestpe (@jopestpe)
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2025 Jopestpe (@jopestpe)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| #include <math.h>
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| 
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| #define RAYGUI_IMPLEMENTATION
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| #include "raygui.h"                 // Required for GUI controls
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip");
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| 
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|     Vector2 points[122] = { 0 };
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|     Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f };
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|     float segments = 6.0f;
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|     float insideRadius = 100.0f;
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|     float outsideRadius = 150.0f;
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|     bool outline = true;
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|     
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         int pointCount = (int)(segments);
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|         float angleStep = (360.0f/pointCount)*DEG2RAD;
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| 
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|         for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2)
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|         {
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|             float angle1 = i*angleStep;
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|             points[i2] = (Vector2){ center.x + cosf(angle1)*insideRadius, center.y + sinf(angle1)*insideRadius };
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|             float angle2 = angle1 + angleStep/2.0f;
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|             points[i2 + 1] = (Vector2){ center.x + cosf(angle2)*outsideRadius, center.y + sinf(angle2)*outsideRadius };
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|         }
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| 
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|         points[pointCount*2] = points[0];
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|         points[pointCount*2 + 1] = points[1];
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             for (int i = 0; i < pointCount; i++)
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|             {
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|                 Vector2 a = points[i*2];
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|                 Vector2 b = points[i*2 + 1];
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|                 Vector2 c = points[i*2 + 2];
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|                 Vector2 d = points[i*2 + 3];
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| 
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|                 float angle1 = i*angleStep;
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|                 DrawTriangle(c, b, a, ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f));
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|                 DrawTriangle(d, b, c, ColorFromHSV((angle1 + angleStep/2)*RAD2DEG, 1.0f, 1.0f));
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|                 
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|                 if (outline)
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|                 {
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|                     DrawTriangleLines(a, b, c, BLACK);
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|                     DrawTriangleLines(c, b, d, BLACK);
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|                 }
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|             }
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|  
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|             DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
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|             DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
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| 
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|             // Draw GUI controls
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|             //------------------------------------------------------------------------------
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|             GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Segments", TextFormat("%.0f", segments), &segments, 6.0f, 60.f);
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|             GuiCheckBox((Rectangle){ 640, 70, 20, 20 }, "Outline", &outline);
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|             //------------------------------------------------------------------------------
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| 
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|             DrawFPS(10, 10);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
