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			136 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [text] example - TTF loading and usage
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*
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*   This example has been created using raylib 1.3.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
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    const char msg[50] = "TTF Font";
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    // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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    // TTF Font loading with custom generation parameters
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    Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
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    // Generate mipmap levels to use trilinear filtering
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    // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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    GenTextureMipmaps(&font.texture);
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    float fontSize = font.baseSize;
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    Vector2 fontPosition = { 40, screenHeight/2 - 80 };
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    Vector2 textSize;
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    SetTextureFilter(font.texture, FILTER_POINT);
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    int currentFontFilter = 0;      // FILTER_POINT
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    // NOTE: Drag and drop support only available for desktop platforms: Windows, Linux, OSX
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#if defined(PLATFORM_DESKTOP)
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    int count = 0;
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    char **droppedFiles;
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#endif
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        fontSize += GetMouseWheelMove()*4.0f;
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        // Choose font texture filter method
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        if (IsKeyPressed(KEY_ONE))
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        {
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            SetTextureFilter(font.texture, FILTER_POINT);
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            currentFontFilter = 0;
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        }
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        else if (IsKeyPressed(KEY_TWO))
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        {
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            SetTextureFilter(font.texture, FILTER_BILINEAR);
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            currentFontFilter = 1;
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        }
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        else if (IsKeyPressed(KEY_THREE))
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        {
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            // NOTE: Trilinear filter won't be noticed on 2D drawing
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            SetTextureFilter(font.texture, FILTER_TRILINEAR);
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            currentFontFilter = 2;
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        }
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        textSize = MeasureTextEx(font, msg, fontSize, 0);
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        if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
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        else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
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#if defined(PLATFORM_DESKTOP)
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        // Load a dropped TTF file dynamically (at current fontSize)
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        if (IsFileDropped())
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        {
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            droppedFiles = GetDroppedFiles(&count);
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            if (count == 1) // Only support one ttf file dropped
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            {
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                UnloadFont(font);
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                font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
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                ClearDroppedFiles();
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            }
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        }
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#endif
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
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            DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
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            DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
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            DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
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            DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
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            // TODO: It seems texSize measurement is not accurate due to chars offsets...
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            //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
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            DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
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            DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
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            DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
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            DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
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            if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
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            else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
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            else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP)
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    ClearDroppedFiles();        // Clear internal buffers
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#endif
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    UnloadFont(font);     // Font unloading
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    CloseWindow();              // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |