mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 09:44:20 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			123 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib [shapes] example - easings rectangle array
 | 
						|
*
 | 
						|
*   NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
 | 
						|
*   the library to same directory as example or make sure it's available on include path.
 | 
						|
*
 | 
						|
*   Example originally created with raylib 2.0, last time updated with raylib 2.5
 | 
						|
*
 | 
						|
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 | 
						|
*   BSD-like license that allows static linking with closed source software
 | 
						|
*
 | 
						|
*   Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
 | 
						|
*
 | 
						|
********************************************************************************************/
 | 
						|
 | 
						|
#include "raylib.h"
 | 
						|
 | 
						|
#include "easings.h"            // Required for easing functions
 | 
						|
 | 
						|
#define RECS_WIDTH              50
 | 
						|
#define RECS_HEIGHT             50
 | 
						|
 | 
						|
#define MAX_RECS_X              800/RECS_WIDTH
 | 
						|
#define MAX_RECS_Y              450/RECS_HEIGHT
 | 
						|
 | 
						|
#define PLAY_TIME_IN_FRAMES     240                 // At 60 fps = 4 seconds
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------
 | 
						|
// Program main entry point
 | 
						|
//------------------------------------------------------------------------------------
 | 
						|
int main(void)
 | 
						|
{
 | 
						|
    // Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    const int screenWidth = 800;
 | 
						|
    const int screenHeight = 450;
 | 
						|
 | 
						|
    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
 | 
						|
 | 
						|
    Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
 | 
						|
 | 
						|
    for (int y = 0; y < MAX_RECS_Y; y++)
 | 
						|
    {
 | 
						|
        for (int x = 0; x < MAX_RECS_X; x++)
 | 
						|
        {
 | 
						|
            recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2.0f + RECS_WIDTH*x;
 | 
						|
            recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2.0f + RECS_HEIGHT*y;
 | 
						|
            recs[y*MAX_RECS_X + x].width = RECS_WIDTH;
 | 
						|
            recs[y*MAX_RECS_X + x].height = RECS_HEIGHT;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    float rotation = 0.0f;
 | 
						|
    int framesCounter = 0;
 | 
						|
    int state = 0;                  // Rectangles animation state: 0-Playing, 1-Finished
 | 
						|
 | 
						|
    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    // Main game loop
 | 
						|
    while (!WindowShouldClose())    // Detect window close button or ESC key
 | 
						|
    {
 | 
						|
        // Update
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        if (state == 0)
 | 
						|
        {
 | 
						|
            framesCounter++;
 | 
						|
 | 
						|
            for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
 | 
						|
            {
 | 
						|
                recs[i].height = EaseCircOut((float)framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES);
 | 
						|
                recs[i].width = EaseCircOut((float)framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES);
 | 
						|
 | 
						|
                if (recs[i].height < 0) recs[i].height = 0;
 | 
						|
                if (recs[i].width < 0) recs[i].width = 0;
 | 
						|
 | 
						|
                if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1;   // Finish playing
 | 
						|
 | 
						|
                rotation = EaseLinearIn((float)framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if ((state == 1) && IsKeyPressed(KEY_SPACE))
 | 
						|
        {
 | 
						|
            // When animation has finished, press space to restart
 | 
						|
            framesCounter = 0;
 | 
						|
 | 
						|
            for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
 | 
						|
            {
 | 
						|
                recs[i].height = RECS_HEIGHT;
 | 
						|
                recs[i].width = RECS_WIDTH;
 | 
						|
            }
 | 
						|
 | 
						|
            state = 0;
 | 
						|
        }
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
 | 
						|
        // Draw
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        BeginDrawing();
 | 
						|
 | 
						|
            ClearBackground(RAYWHITE);
 | 
						|
 | 
						|
            if (state == 0)
 | 
						|
            {
 | 
						|
                for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
 | 
						|
                {
 | 
						|
                    DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY);
 | 
						|
 | 
						|
        EndDrawing();
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
    }
 | 
						|
 | 
						|
    // De-Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    CloseWindow();        // Close window and OpenGL context
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    return 0;
 | 
						|
} |