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			83 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [texture] example - Image text drawing using TTF generated spritefont
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*
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*   This example has been created using raylib 1.8 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
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    Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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    // TTF Font loading with custom generation parameters
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    Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
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    // Draw over image using custom font
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    ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
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    Texture2D texture = LoadTextureFromImage(parrots);  // Image converted to texture, uploaded to GPU memory (VRAM)
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    UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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    Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
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    bool showFont = false;
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsKeyDown(KEY_SPACE)) showFont = true;
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        else showFont = false;
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            if (!showFont)
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            {
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                // Draw texture with text already drawn inside
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                DrawTextureV(texture, position, WHITE);
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                // Draw text directly using sprite font
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                DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
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                           position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
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            }
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            else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
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            DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadTexture(texture);     // Texture unloading
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    UnloadFont(font);           // Unload custom spritefont
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    CloseWindow();              // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |