mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			97 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [textures] example - Image loading and drawing on it
 | |
| *
 | |
| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
 | |
| *
 | |
| *   Example originally created with raylib 1.4, last time updated with raylib 1.4
 | |
| *
 | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 | |
| *   BSD-like license that allows static linking with closed source software
 | |
| *
 | |
| *   Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Program main entry point
 | |
| //------------------------------------------------------------------------------------
 | |
| int main(void)
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     const int screenWidth = 800;
 | |
|     const int screenHeight = 450;
 | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
 | |
| 
 | |
|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 | |
| 
 | |
|     Image cat = LoadImage("resources/cat.png");             // Load image in CPU memory (RAM)
 | |
|     ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 });      // Crop an image piece
 | |
|     ImageFlipHorizontal(&cat);                              // Flip cropped image horizontally
 | |
|     ImageResize(&cat, 150, 200);                            // Resize flipped-cropped image
 | |
| 
 | |
|     Image parrots = LoadImage("resources/parrots.png");     // Load image in CPU memory (RAM)
 | |
| 
 | |
|     // Draw one image over the other with a scaling of 1.5f
 | |
|     ImageDraw(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE);
 | |
|     ImageCrop(&parrots, (Rectangle){ 0, 50, (float)parrots.width, (float)parrots.height - 100 }); // Crop resulting image
 | |
| 
 | |
|     // Draw on the image with a few image draw methods
 | |
|     ImageDrawPixel(&parrots, 10, 10, RAYWHITE);
 | |
|     ImageDrawCircleLines(&parrots, 10, 10, 5, RAYWHITE);
 | |
|     ImageDrawRectangle(&parrots, 5, 20, 10, 10, RAYWHITE);
 | |
| 
 | |
|     UnloadImage(cat);       // Unload image from RAM
 | |
| 
 | |
|     // Load custom font for drawing on image
 | |
|     Font font = LoadFont("resources/custom_jupiter_crash.png");
 | |
| 
 | |
|     // Draw over image using custom font
 | |
|     ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, (float)font.baseSize, -2, WHITE);
 | |
| 
 | |
|     UnloadFont(font);       // Unload custom font (already drawn used on image)
 | |
| 
 | |
|     Texture2D texture = LoadTextureFromImage(parrots);      // Image converted to texture, uploaded to GPU memory (VRAM)
 | |
|     UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
 | |
| 
 | |
|     SetTargetFPS(60);
 | |
|     //---------------------------------------------------------------------------------------
 | |
| 
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key
 | |
|     {
 | |
|         // Update
 | |
|         //----------------------------------------------------------------------------------
 | |
|         // TODO: Update your variables here
 | |
|         //----------------------------------------------------------------------------------
 | |
| 
 | |
|         // Draw
 | |
|         //----------------------------------------------------------------------------------
 | |
|         BeginDrawing();
 | |
| 
 | |
|             ClearBackground(RAYWHITE);
 | |
| 
 | |
|             DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE);
 | |
|             DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY);
 | |
| 
 | |
|             DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
 | |
|             DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
 | |
| 
 | |
|         EndDrawing();
 | |
|         //----------------------------------------------------------------------------------
 | |
|     }
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     UnloadTexture(texture);       // Texture unloading
 | |
| 
 | |
|     CloseWindow();                // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| }
 | 
