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			131 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [textures] example - Image loading and texture creation
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| *
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| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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| *
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| *   Example originally created with raylib 1.3, last time updated with raylib 1.3
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2015-2024 Karim Salem (@kimo-s)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| void NormalizeKernel(float *kernel, int size)
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| {
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|     float sum = 0.0f;
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|     for (int i = 0; i < size; i++) sum += kernel[i]; 
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| 
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|     if (sum != 0.0f)
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|     {
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|         for (int i = 0; i < size; i++) kernel[i] /= sum; 
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|     }
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| }
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution");
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|         
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|     Image image = LoadImage("resources/cat.png");     // Loaded in CPU memory (RAM)
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| 
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|     float gaussiankernel[] = { 
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|         1.0f, 2.0f, 1.0f,
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|         2.0f, 4.0f, 2.0f,
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|         1.0f, 2.0f, 1.0f };
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| 
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|     float sobelkernel[] = {
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|         1.0f, 0.0f, -1.0f,
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|         2.0f, 0.0f, -2.0f,
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|         1.0f, 0.0f, -1.0f };
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| 
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|     float sharpenkernel[] = {
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|         0.0f, -1.0f, 0.0f,
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|        -1.0f, 5.0f, -1.0f,
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|         0.0f, -1.0f, 0.0f };
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| 
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|     NormalizeKernel(gaussiankernel, 9);
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|     NormalizeKernel(sharpenkernel, 9);
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|     NormalizeKernel(sobelkernel, 9);
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| 
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|     Image catSharpend = ImageCopy(image);
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|     ImageKernelConvolution(&catSharpend, sharpenkernel, 9);
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|  
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|     Image catSobel = ImageCopy(image);
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|     ImageKernelConvolution(&catSobel, sobelkernel, 9);
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| 
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|     Image catGaussian = ImageCopy(image);
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|     
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|     for (int i = 0; i < 6; i++)
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|     {
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|         ImageKernelConvolution(&catGaussian, gaussiankernel, 9);
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|     }
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| 
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|     ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 });
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|     ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 });
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|     ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 });
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|     ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 });
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|     
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|     // Images converted to texture, GPU memory (VRAM)
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|     Texture2D texture = LoadTextureFromImage(image);
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|     Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend);
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|     Texture2D catSobelTexture = LoadTextureFromImage(catSobel);
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|     Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian);
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|     
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|     // Once images have been converted to texture and uploaded to VRAM, 
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|     // they can be unloaded from RAM
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|     UnloadImage(image);
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|     UnloadImage(catGaussian);
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|     UnloadImage(catSobel);
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|     UnloadImage(catSharpend);
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| 
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|     SetTargetFPS(60);     // Set our game to run at 60 frames-per-second
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|     //---------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         // TODO: Update your variables here
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawTexture(catSharpendTexture, 0, 0, WHITE);
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|             DrawTexture(catSobelTexture, 200, 0, WHITE);
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|             DrawTexture(catGaussianTexture, 400, 0, WHITE);
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|             DrawTexture(texture, 600, 0, WHITE);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(texture);
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|     UnloadTexture(catGaussianTexture);
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|     UnloadTexture(catSobelTexture);
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|     UnloadTexture(catSharpendTexture);
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| 
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|     CloseWindow();                // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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