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			107 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [textures] example - sprite animation
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*
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*   Example complexity rating: [★★☆☆] 2/4
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*
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*   Example originally created with raylib 1.3, last time updated with raylib 1.3
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_FRAME_SPEED     15
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#define MIN_FRAME_SPEED      1
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite animation");
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    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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    Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
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    Vector2 position = { 350.0f, 280.0f };
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    Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height };
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    int currentFrame = 0;
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    int framesCounter = 0;
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    int framesSpeed = 8;            // Number of spritesheet frames shown by second
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        framesCounter++;
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        if (framesCounter >= (60/framesSpeed))
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        {
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            framesCounter = 0;
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            currentFrame++;
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            if (currentFrame > 5) currentFrame = 0;
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            frameRec.x = (float)currentFrame*(float)scarfy.width/6;
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        }
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        // Control frames speed
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        if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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        else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
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        if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
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        else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawTexture(scarfy, 15, 40, WHITE);
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            DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
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            DrawRectangleLines(15 + (int)frameRec.x, 40 + (int)frameRec.y, (int)frameRec.width, (int)frameRec.height, RED);
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            DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
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            DrawText(TextFormat("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
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            DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
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            for (int i = 0; i < MAX_FRAME_SPEED; i++)
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            {
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                if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
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                DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
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            }
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            DrawTextureRec(scarfy, frameRec, position, WHITE);  // Draw part of the texture
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            DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadTexture(scarfy);       // Texture unloading
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    CloseWindow();                // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |