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			82 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [models] example - Heightmap loading and drawing
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| *
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| *   This example has been created using raylib 1.8 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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| 
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|     // Define our custom camera to look into our 3d world
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|     Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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| 
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|     Image image = LoadImage("resources/heightmap.png");             // Load heightmap image (RAM)
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|     Texture2D texture = LoadTextureFromImage(image);                // Convert image to texture (VRAM)
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| 
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|     Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 });    // Generate heightmap mesh (RAM and VRAM)
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|     Model model = LoadModelFromMesh(mesh);                          // Load model from generated mesh
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| 
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|     model.materials[0].maps[MAP_DIFFUSE].texture = texture;         // Set map diffuse texture
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|     Vector3 mapPosition = { -8.0f, 0.0f, -8.0f };                   // Define model position
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| 
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|     UnloadImage(image);                     // Unload heightmap image from RAM, already uploaded to VRAM
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| 
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|     SetCameraMode(camera, CAMERA_ORBITAL);  // Set an orbital camera mode
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| 
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|     SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())            // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         UpdateCamera(&camera);              // Update camera
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             BeginMode3D(camera);
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| 
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|                 DrawModel(model, mapPosition, 1.0f, RED);
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| 
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|                 DrawGrid(20, 1.0f);
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| 
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|             EndMode3D();
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| 
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|             DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
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|             DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
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| 
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|             DrawFPS(10, 10);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(texture);     // Unload texture
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|     UnloadModel(model);         // Unload model
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
