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	c32ae480af
	
	
	
		
			
			This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [text] example - Text formatting
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| *
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| *   This example has been created using raylib 1.1 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
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| 
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|     int score = 100020;
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|     int hiscore = 200450;
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|     int lives = 5;
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         // TODO: Update your variables here
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED);
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| 
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|             DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
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| 
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|             DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE);
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| 
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|             DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } |