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			120 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [textures] example - sprite explosion
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| *
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| *   This example has been created using raylib 2.5 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #define NUM_FRAMES_PER_LINE     5
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| #define NUM_LINES               5
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion");
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| 
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|     InitAudioDevice();
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| 
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|     // Load explosion sound
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|     Sound fxBoom = LoadSound("resources/boom.wav");
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| 
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|     // Load explosion texture
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|     Texture2D explosion = LoadTexture("resources/explosion.png");
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|     
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|     // Init variables for animation
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|     int frameWidth = explosion.width/NUM_FRAMES_PER_LINE;   // Sprite one frame rectangle width
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|     int frameHeight = explosion.height/NUM_LINES;           // Sprite one frame rectangle height
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|     int currentFrame = 0;
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|     int currentLine = 0;
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| 
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|     Rectangle frameRec = { 0, 0, frameWidth, frameHeight };
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|     Vector2 position = { 0.0f, 0.0f };
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| 
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|     bool active = false;
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|     int framesCounter = 0;
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| 
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|     SetTargetFPS(120);
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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| 
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|         // Check for mouse button pressed and activate explosion (if not active)
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|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !active)
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|         {
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|             position = GetMousePosition();
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|             active = true;
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| 
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|             position.x -= frameWidth/2;
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|             position.y -= frameHeight/2;
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| 
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|             PlaySound(fxBoom);
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|         }
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| 
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|         // Compute explosion animation frames
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|         if (active)
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|         {
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|             framesCounter++;
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| 
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|             if (framesCounter > 2)
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|             {
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|                 currentFrame++;
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| 
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|                 if (currentFrame >= NUM_FRAMES_PER_LINE)
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|                 {
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|                     currentFrame = 0;
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|                     currentLine++;
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| 
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|                     if (currentLine >= NUM_LINES)
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|                     {
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|                         currentLine = 0;
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|                         active = false;
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|                     }
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|                 }
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| 
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|                 framesCounter = 0;
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|             }
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|         }
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| 
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|         frameRec.x = frameWidth*currentFrame;
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|         frameRec.y = frameHeight*currentLine;
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             // Draw explosion required frame rectangle
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|             if (active) DrawTextureRec(explosion, frameRec, position, WHITE);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(explosion);   // Unload texture
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|     UnloadSound(fxBoom);        // Unload sound
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| 
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|     CloseAudioDevice();
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
