mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 04:16:57 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			81 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [textures] example - Texture source and destination rectangles
 | |
| *
 | |
| *   This example has been created using raylib 1.3 (www.raylib.com)
 | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| *
 | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| int main()
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     int screenWidth = 800;
 | |
|     int screenHeight = 450;
 | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
 | |
| 
 | |
|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 | |
|     Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
 | |
| 
 | |
|     int frameWidth = scarfy.width/6;
 | |
|     int frameHeight = scarfy.height;
 | |
|     
 | |
|     // NOTE: Source rectangle (part of the texture to use for drawing)
 | |
|     Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
 | |
| 
 | |
|     // NOTE: Destination rectangle (screen rectangle where drawing part of texture)
 | |
|     Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
 | |
| 
 | |
|     // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
 | |
|     Vector2 origin = { frameWidth, frameHeight };
 | |
|     
 | |
|     int rotation = 0;
 | |
|     
 | |
|     SetTargetFPS(60);
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key
 | |
|     {
 | |
|         // Update
 | |
|         //----------------------------------------------------------------------------------
 | |
|         rotation++;
 | |
|         //----------------------------------------------------------------------------------
 | |
| 
 | |
|         // Draw
 | |
|         //----------------------------------------------------------------------------------
 | |
|         BeginDrawing();
 | |
| 
 | |
|             ClearBackground(RAYWHITE);
 | |
| 
 | |
|             // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
 | |
|             // sourceRec defines the part of the texture we use for drawing
 | |
|             // destRec defines the rectangle where our texture part will fit (scaling it to fit)
 | |
|             // origin defines the point of the texture used as reference for rotation and scaling
 | |
|             // rotation defines the texture rotation (using origin as rotation point)
 | |
|             DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE);
 | |
| 
 | |
|             DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
 | |
|             DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
 | |
|             
 | |
|             DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
 | |
| 
 | |
|         EndDrawing();
 | |
|         //----------------------------------------------------------------------------------
 | |
|     }
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     UnloadTexture(scarfy);        // Texture unloading
 | |
| 
 | |
|     CloseWindow();                // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| } | 
