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			60 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - Cubic-bezier lines
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| *
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| *   This example has been created using raylib 1.7 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     int screenWidth = 800;
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|     int screenHeight = 450;
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| 
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|     SetConfigFlags(FLAG_MSAA_4X_HINT);
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
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|     
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|     Vector2 start = { 0, 0 };
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|     Vector2 end = { screenWidth, screenHeight };
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|     
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|     SetTargetFPS(60);
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
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|         else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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|             
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|             DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
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| 
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|             DrawLineBezier(start, end, 2.0f, RED);
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|             
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------   
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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