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			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [shapes] example - easings ball anim
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*
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*   This example has been created using raylib 2.5 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "extras/easings.h"                // Required for easing functions
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
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    // Ball variable value to be animated with easings
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    int ballPositionX = -100;
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    int ballRadius = 20;
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    float ballAlpha = 0.0f;
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    int state = 0;
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    int framesCounter = 0;
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (state == 0)             // Move ball position X with easing
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        {
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            framesCounter++;
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            ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120);
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            if (framesCounter >= 120)
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            {
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                framesCounter = 0;
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                state = 1;
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            }
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        }
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        else if (state == 1)        // Increase ball radius with easing
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        {
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            framesCounter++;
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            ballRadius = EaseElasticIn(framesCounter, 20, 500, 200);
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            if (framesCounter >= 200)
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            {
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                framesCounter = 0;
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                state = 2;
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            }
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        }
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        else if (state == 2)        // Change ball alpha with easing (background color blending)
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        {
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            framesCounter++;
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            ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200);
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            if (framesCounter >= 200)
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            {
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                framesCounter = 0;
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                state = 3;
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            }
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        }
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        else if (state == 3)        // Reset state to play again
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        {
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            if (IsKeyPressed(KEY_ENTER))
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            {
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                // Reset required variables to play again
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                ballPositionX = -100;
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                ballRadius = 20;
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                ballAlpha = 0.0f;
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                state = 0;
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            }
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        }
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        if (IsKeyPressed(KEY_R)) framesCounter = 0;
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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            DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha));
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            if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |