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	2f75657350
	
	
	
		
			
			Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
		
			
				
	
	
		
			85 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [text] example - Sprite font loading
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| *
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| *   Loaded sprite fonts have been generated following XNA SpriteFont conventions:
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| *     - Characters must be ordered starting with character 32 (Space)
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| *     - Every character must be contained within the same Rectangle height
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| *     - Every character and every line must be separated by the same distance (margin/padding)
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| *     - Rectangles must be defined by a MAGENTA color background
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| *
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| *   If following this constraints, a font can be provided just by an image,
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| *   this is quite handy to avoid additional information files (like BMFonts use).
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| *
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| *   This example has been created using raylib 1.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
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| 
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|     const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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|     const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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|     const char msg3[50] = "...and a THIRD one! GREAT! :D";
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| 
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|     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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|     Font font1 = LoadFont("resources/custom_mecha.png");          // Font loading
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|     Font font2 = LoadFont("resources/custom_alagard.png");        // Font loading
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|     Font font3 = LoadFont("resources/custom_jupiter_crash.png");  // Font loading
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| 
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|     Vector2 fontPosition1 = { screenWidth/2.0f - MeasureTextEx(font1, msg1, (float)font1.baseSize, -3).x/2,
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|                               screenHeight/2.0f - font1.baseSize/2.0f - 80.0f };
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| 
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|     Vector2 fontPosition2 = { screenWidth/2.0f - MeasureTextEx(font2, msg2, (float)font2.baseSize, -2.0f).x/2.0f,
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|                               screenHeight/2.0f - font2.baseSize/2.0f - 10.0f };
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| 
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|     Vector2 fontPosition3 = { screenWidth/2.0f - MeasureTextEx(font3, msg3, (float)font3.baseSize, 2.0f).x/2.0f,
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|                               screenHeight/2.0f - font3.baseSize/2.0f + 50.0f };
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         // TODO: Update variables here...
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawTextEx(font1, msg1, fontPosition1, (float)font1.baseSize, -3, WHITE);
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|             DrawTextEx(font2, msg2, fontPosition2, (float)font2.baseSize, -2, WHITE);
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|             DrawTextEx(font3, msg3, fontPosition3, (float)font3.baseSize, 2, WHITE);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadFont(font1);      // Font unloading
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|     UnloadFont(font2);      // Font unloading
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|     UnloadFont(font3);      // Font unloading
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| 
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|     CloseWindow();          // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } |