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			98 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) (adapted for HTML5 platform)
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
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|     
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     // TODO: Update your variables here
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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|         ClearBackground(RAYWHITE);
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| 
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|         DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
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| 
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|         DrawLine(18, 42, screenWidth - 18, 42, BLACK);
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| 
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|         DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
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|         DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
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|         DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
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| 
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|         DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
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|         DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
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|         DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
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| 
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|         DrawTriangle((Vector2){screenWidth/4*3, 80},
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|                      (Vector2){screenWidth/4*3 - 60, 150},
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|                      (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
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| 
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|         DrawTriangleLines((Vector2){screenWidth/4*3, 160},
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|                           (Vector2){screenWidth/4*3 - 20, 230},
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|                           (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
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| 
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|         DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
