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			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [shapes] example - bouncing ball
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*
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*   This example has been created using raylib 1.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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    // Initialization
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    //---------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
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    Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
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    Vector2 ballSpeed = { 5.0f, 4.0f };
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    int ballRadius = 20;
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    bool pause = 0;
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    int framesCounter = 0;
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //----------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //-----------------------------------------------------
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        if (IsKeyPressed(KEY_SPACE)) pause = !pause;
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        if (!pause)
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        {
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            ballPosition.x += ballSpeed.x;
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            ballPosition.y += ballSpeed.y;
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            // Check walls collision for bouncing
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            if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
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            if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
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        }
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        else framesCounter++;
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        //-----------------------------------------------------
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        // Draw
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        //-----------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawCircleV(ballPosition, ballRadius, MAROON);
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            DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
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            // On pause, we draw a blinking message
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            if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
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            DrawFPS(10, 10);
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        EndDrawing();
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        //-----------------------------------------------------
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    }
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    // De-Initialization
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    //---------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //----------------------------------------------------------
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    return 0;
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} |