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			127 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [models] example - OBJ models viewer
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*
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*   This example has been created using raylib 2.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <string.h>        // Required for: strcpy()
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
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    // Define the camera to look into our 3d world
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    Camera camera = {{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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    Model model = LoadModel("resources/models/turret.obj");                     // Load default model obj
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    Texture2D texture = LoadTexture("resources/models/turret_diffuse.png");     // Load default model texture
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    model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
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    Vector3 position = { 0.0, 0.0, 0.0 };                   // Set model position
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    BoundingBox bounds = MeshBoundingBox(model.meshes[0]);  // Set model bounds     
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    bool selected = false;                                  // Selected object flag
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    SetCameraMode(camera, CAMERA_FREE);     // Set a free camera mode
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    char objFilename[64] = "turret.obj";
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    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsFileDropped())
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        {
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            int count = 0;
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            char **droppedFiles = GetDroppedFiles(&count);
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            if (count == 1)
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            {
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                if (IsFileExtension(droppedFiles[0], ".obj"))
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                {
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                    UnloadMesh(&model.meshes[0]);
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                    model.meshes[0] = LoadMesh(droppedFiles[0]);
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                    bounds = MeshBoundingBox(model.meshes[0]);
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                }
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                else if (IsFileExtension(droppedFiles[0], ".png"))
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                {
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                    UnloadTexture(texture);
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                    texture = LoadTexture(droppedFiles[0]);
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                    model.materials[0].maps[MAP_DIFFUSE].texture = texture;
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                }
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                strcpy(objFilename, GetFileName(droppedFiles[0]));
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            }
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            ClearDroppedFiles();    // Clear internal buffers
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        }
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        UpdateCamera(&camera);
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        // Select model on mouse click
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        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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        {
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            // Check collision between ray and box
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            if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
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            else selected = false;
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        }
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            BeginMode3D(camera);
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                DrawModel(model, position, 1.0f, WHITE);   // Draw 3d model with texture
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                DrawGrid(20.0, 10.0);        // Draw a grid
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                if (selected) DrawBoundingBox(bounds, GREEN);
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            EndMode3D();
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            DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
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            DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
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            DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
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            DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
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            DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
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            DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
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            DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
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            if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
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            DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadModel(model);         // Unload model
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    ClearDroppedFiles();        // Clear internal buffers
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    CloseWindow();              // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |