mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 09:44:20 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
 | 
						|
--
 | 
						|
--  raylib [audio] example - Sound loading and playing
 | 
						|
--
 | 
						|
--  NOTE: This example requires OpenAL Soft library installed
 | 
						|
--
 | 
						|
--  This example has been created using raylib 1.6 (www.raylib.com)
 | 
						|
--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
						|
--
 | 
						|
--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
 | 
						|
--
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
-- Initialization
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
local screenWidth = 800
 | 
						|
local screenHeight = 450
 | 
						|
 | 
						|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing")
 | 
						|
 | 
						|
InitAudioDevice()      -- Initialize audio device
 | 
						|
 | 
						|
local fxWav = LoadSound("resources/audio/weird.wav")         -- Load WAV audio file
 | 
						|
local fxOgg = LoadSound("resources/audio/tanatana.ogg")      -- Load OGG audio file
 | 
						|
 | 
						|
SetTargetFPS(60)
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
-- Main game loop
 | 
						|
while not WindowShouldClose() do    -- Detect window close button or ESC key
 | 
						|
    -- Update
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
    if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end      -- Play WAV sound
 | 
						|
    if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end      -- Play OGG sound
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    -- Draw
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
    BeginDrawing()
 | 
						|
 | 
						|
        ClearBackground(RAYWHITE)
 | 
						|
 | 
						|
        DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY)
 | 
						|
 | 
						|
        DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY)
 | 
						|
 | 
						|
    EndDrawing()
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
end
 | 
						|
 | 
						|
-- De-Initialization
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
UnloadSound(fxWav)     -- Unload sound data
 | 
						|
UnloadSound(fxOgg)     -- Unload sound data
 | 
						|
 | 
						|
CloseAudioDevice()     -- Close audio device
 | 
						|
 | 
						|
CloseWindow()          -- Close window and OpenGL context
 | 
						|
------------------------------------------------------------------------------------------- |