mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 01:34:19 +00:00 
			
		
		
		
	Most of the examples already working! Only some of them still fail, mostly related to data arrays...
		
			
				
	
	
		
			131 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
 | 
						|
--
 | 
						|
--  raylib [core] example - 2d camera
 | 
						|
--
 | 
						|
--  This example has been created using raylib 1.6 (www.raylib.com)
 | 
						|
--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
						|
--
 | 
						|
--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
 | 
						|
--
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
MAX_BUILDINGS = 100
 | 
						|
 | 
						|
-- Initialization
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
local screenWidth = 800
 | 
						|
local screenHeight = 450
 | 
						|
 | 
						|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
 | 
						|
 | 
						|
local player = Rectangle(400, 280, 40, 40)
 | 
						|
local buildings = {}
 | 
						|
local buildColors = {}
 | 
						|
 | 
						|
local spacing = 0;
 | 
						|
 | 
						|
for i = 1, MAX_BUILDINGS do
 | 
						|
    buildings[i] = Rectangle(0, 0, 0, 0)
 | 
						|
    buildings[i].width = GetRandomValue(50, 200)
 | 
						|
    buildings[i].height = GetRandomValue(100, 800)
 | 
						|
    buildings[i].y = screenHeight - 130 - buildings[i].height
 | 
						|
    buildings[i].x = -6000 + spacing
 | 
						|
 | 
						|
    spacing = spacing + buildings[i].width
 | 
						|
    
 | 
						|
    buildColors[i] = Color(GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255)
 | 
						|
end
 | 
						|
 | 
						|
local camera = Camera2D(Vector2(0, 0), Vector2(0, 0), 0.0, 1.0)
 | 
						|
 | 
						|
camera.target = Vector2(player.x + 20, player.y + 20)
 | 
						|
camera.offset = Vector2(0, 0)
 | 
						|
camera.rotation = 0.0
 | 
						|
camera.zoom = 1.0
 | 
						|
 | 
						|
SetTargetFPS(60)
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
-- Main game loop
 | 
						|
while not WindowShouldClose() do                -- Detect window close button or ESC key
 | 
						|
    -- Update
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
    if (IsKeyDown(KEY.RIGHT)) then
 | 
						|
        player.x = player.x + 2                 -- Player movement
 | 
						|
        camera.offset.x = camera.offset.x - 2   -- Camera displacement with player movement
 | 
						|
    elseif (IsKeyDown(KEY.LEFT)) then
 | 
						|
        player.x = player.x - 2                 -- Player movement
 | 
						|
        camera.offset.x = camera.offset.x + 2   -- Camera displacement with player movement
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Camera target follows player
 | 
						|
    camera.target = Vector2(player.x + 20, player.y + 20)
 | 
						|
    
 | 
						|
    -- Camera rotation controls
 | 
						|
    if (IsKeyDown(KEY.A)) then camera.rotation = camera.rotation - 1
 | 
						|
    elseif (IsKeyDown(KEY.S)) then camera.rotation = camera.rotation + 1
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Limit camera rotation to 80 degrees (-40 to 40)
 | 
						|
    if (camera.rotation > 40) then camera.rotation = 40
 | 
						|
    elseif (camera.rotation < -40) then camera.rotation = -40
 | 
						|
    end
 | 
						|
 | 
						|
    -- Camera zoom controls
 | 
						|
    camera.zoom = camera.zoom + (GetMouseWheelMove()*0.05)
 | 
						|
    
 | 
						|
    if (camera.zoom > 3.0) then camera.zoom = 3.0
 | 
						|
    elseif (camera.zoom < 0.1) then camera.zoom = 0.1
 | 
						|
    end
 | 
						|
    
 | 
						|
    -- Camera reset (zoom and rotation)
 | 
						|
    if (IsKeyPressed(KEY.R)) then
 | 
						|
        camera.zoom = 1.0
 | 
						|
        camera.rotation = 0.0
 | 
						|
    end
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    -- Draw
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
    BeginDrawing()
 | 
						|
 | 
						|
        ClearBackground(RAYWHITE)
 | 
						|
 | 
						|
        Begin2dMode(camera)
 | 
						|
 | 
						|
            DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY)
 | 
						|
            
 | 
						|
            for i = 1, MAX_BUILDINGS, 1 do DrawRectangleRec(buildings[i], buildColors[i]) end
 | 
						|
            
 | 
						|
            DrawRectangleRec(player, RED)
 | 
						|
 | 
						|
            DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN)
 | 
						|
            DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN)
 | 
						|
            
 | 
						|
        End2dMode()
 | 
						|
 | 
						|
        DrawText("SCREEN AREA", 640, 10, 20, RED)
 | 
						|
 | 
						|
        DrawRectangle(0, 0, screenWidth, 5, RED)
 | 
						|
        DrawRectangle(0, 5, 5, screenHeight - 10, RED)
 | 
						|
        DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED)
 | 
						|
        DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED)
 | 
						|
 | 
						|
        DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5))
 | 
						|
        DrawRectangleLines( 10, 10, 250, 113, BLUE)
 | 
						|
 | 
						|
        DrawText("Free 2d camera controls:", 20, 20, 10, BLACK)
 | 
						|
        DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY)
 | 
						|
        DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY)
 | 
						|
        DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY)
 | 
						|
        DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY)
 | 
						|
 | 
						|
    EndDrawing();
 | 
						|
    ---------------------------------------------------------------------------------------
 | 
						|
end
 | 
						|
 | 
						|
-- De-Initialization
 | 
						|
-------------------------------------------------------------------------------------------
 | 
						|
CloseWindow()           -- Close window and OpenGL context
 | 
						|
-------------------------------------------------------------------------------------------
 |