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	Most of the examples already working! Only some of them still fail, mostly related to data arrays...
		
			
				
	
	
		
			98 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--  raylib [core] example - Picking in 3d mode
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking")
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-- Define the camera to look into our 3d world
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local camera = {}
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camera.position = Vector3(0.0, 10.0, 10.0)  -- Camera position
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camera.target = Vector3(0.0, 0.0, 0.0)      -- Camera looking at point
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camera.up = Vector3(0.0, 1.0, 0.0)          -- Camera up vector (rotation towards target)
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camera.fovy = 45.0                          -- Camera field-of-view Y
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local cubePosition = Vector3(0.0, 1.0, 0.0)
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local cubeSize = Vector3(2.0, 2.0, 2.0)
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local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray
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local collision = false
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SetCameraMode(CameraMode.FREE)         -- Set a free camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraFovy(camera.fovy)         -- Set internal camera field-of-view Y
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SetTargetFPS(60)                   -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do            -- Detect window close button or ESC key
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    -- Update
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    ---------------------------------------------------------------------------------------
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    camera = UpdateCamera(camera)           -- Update internal camera and our camera
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    if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
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        -- NOTE: This function is NOT WORKING properly!
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        ray = GetMouseRay(GetMousePosition(), camera)
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        -- Check collision between ray and box
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        collision = CheckCollisionRayBox(ray,
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                        BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
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                                    Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
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        --print("collision check:", collision)
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    end
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    ---------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        Begin3dMode(camera)
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            if (collision) then
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                DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED)
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                DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON)
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                DrawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, GREEN)
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            else
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                DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY)
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                DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY)
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            end
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            DrawRay(ray, MAROON)
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            DrawGrid(10, 1.0)
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        End3dMode()
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        DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY)
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        if (collision) then 
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            DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, screenHeight*0.1, 30, GREEN)
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        end
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        DrawFPS(10, 10)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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CloseWindow()        -- Close window and OpenGL context
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