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			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--  raylib [core] example - Gamepad input
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--
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--  NOTE: This example requires a Gamepad connected to the system
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--        raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input")
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local ballPosition = Vector2(screenWidth/2, screenHeight/2)
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local gamepadMovement = Vector2(0, 0)
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SetTargetFPS(60)                   -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do    -- Detect window close button or ESC key
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    -- Update
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    ---------------------------------------------------------------------------------------
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    if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then
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        gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X)
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        gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y)
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        ballPosition.x = ballPosition.x + gamepadMovement.x
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        ballPosition.y = ballPosition.y - gamepadMovement.y
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        if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then
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            ballPosition.x = screenWidth/2
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            ballPosition.y = screenHeight/2
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        end
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    end
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    ---------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY)
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        DrawCircleV(ballPosition, 50, MAROON)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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CloseWindow()        -- Close window and OpenGL context
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