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			75 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [models] example - Load and draw a 3d model (OBJ)
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*
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*   This example has been created using raylib 1.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
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    // Define the camera to look into our 3d world
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    Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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    Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model
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    Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture
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    dwarf.material.texDiffuse = texture;                                    // Set dwarf model diffuse texture
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    Vector3 position = { 0.0f, 0.0f, 0.0f };                                // Set model position
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    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        //...
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            Begin3dMode(camera);
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                DrawModel(dwarf, position, 2.0f, WHITE);   // Draw 3d model with texture
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                DrawGrid(10, 1.0f);         // Draw a grid
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                DrawGizmo(position);        // Draw gizmo
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            End3dMode();
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            DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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            DrawFPS(10, 10);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadTexture(texture);     // Unload texture
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    UnloadModel(dwarf);         // Unload model
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    CloseWindow();              // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |