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			64 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--  raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
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SetTargetFPS(60)       -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do            -- Detect window close button or ESC key
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    -- Update
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    ---------------------------------------------------------------------------------------
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    -- TODO: Update your variables here
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    ---------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY)
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        DrawLine(18, 42, screenWidth - 18, 42, BLACK)
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        DrawCircle(screenWidth/4, 120, 35, DARKBLUE)
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        DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE)
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        DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE)
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        DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED)
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        DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD)
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        DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE)
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        DrawTriangle(Vector2(screenWidth/4*3, 80),
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                     Vector2(screenWidth/4*3 - 60, 150),
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                     Vector2(screenWidth/4*3 + 60, 150), VIOLET)
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        DrawTriangleLines(Vector2(screenWidth/4*3, 160),
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                          Vector2(screenWidth/4*3 - 20, 230),
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                          Vector2(screenWidth/4*3 + 20, 230), DARKBLUE)
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        DrawPoly(Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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CloseWindow()        -- Close window and OpenGL context
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