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			49 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--  raylib [textures] example - Texture loading and drawing
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing")
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-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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local texture = LoadTexture("resources/raylib_logo.png")        -- Texture loading
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do            -- Detect window close button or ESC key
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    -- Update
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    ---------------------------------------------------------------------------------------
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    -- TODO: Update your variables here
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    ---------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
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        DrawText("this IS a texture!", 360, 370, 10, GRAY)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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UnloadTexture(texture)       -- Texture unloading
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CloseWindow()                -- Close window and OpenGL context
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