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	raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
		
			
				
	
	
		
			88 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [core] example - Texture loading and drawing (adapted for HTML5 platform)
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*
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*   This example has been created using raylib 1.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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    #include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void);     // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
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    texture = LoadTexture("resources/raylib_logo.png");        // Texture loading
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#if defined(PLATFORM_WEB)
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    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        UpdateDrawFrame();
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    }
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#endif
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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	UnloadTexture(texture);       // Texture unloading
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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    // Update
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    //----------------------------------------------------------------------------------
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    // TODO: Update your variables here
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    //----------------------------------------------------------------------------------
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    // Draw
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    //----------------------------------------------------------------------------------
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    BeginDrawing();
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        ClearBackground(RAYWHITE);
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        DrawTexture(texture, screenWidth/2 - texture.width/2,screenHeight/2 - texture.height/2, WHITE);
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        DrawText("this IS a texture!", 360, 370, 10, GRAY);
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    EndDrawing();
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    //----------------------------------------------------------------------------------
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} |