mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [models] example - Drawing billboards
 | |
| *
 | |
| *   This example has been created using raylib 1.3 (www.raylib.com)
 | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| *
 | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| int main()
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     int screenWidth = 800;
 | |
|     int screenHeight = 450;
 | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
 | |
| 
 | |
|     // Define the camera to look into our 3d world
 | |
|     Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
 | |
| 
 | |
|     Texture2D bill = LoadTexture("resources/billboard.png");     // Our texture billboard
 | |
|     Vector3 billPosition = { 0.0f, 2.0f, 0.0f };                 // Position where draw billboard
 | |
|     
 | |
|     SetCameraMode(camera, CAMERA_ORBITAL);  // Set an orbital camera mode
 | |
| 
 | |
|     SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())            // Detect window close button or ESC key
 | |
|     {
 | |
|         // Update
 | |
|         //----------------------------------------------------------------------------------
 | |
|         UpdateCamera(&camera);              // Update camera
 | |
|         //----------------------------------------------------------------------------------
 | |
| 
 | |
|         // Draw
 | |
|         //----------------------------------------------------------------------------------
 | |
|         BeginDrawing();
 | |
| 
 | |
|             ClearBackground(RAYWHITE);
 | |
| 
 | |
|             Begin3dMode(camera);
 | |
|             
 | |
|                 DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
 | |
|                 
 | |
|                 DrawGrid(10, 1.0f);        // Draw a grid
 | |
| 
 | |
|             End3dMode();
 | |
| 
 | |
|             DrawFPS(10, 10);
 | |
| 
 | |
|         EndDrawing();
 | |
|         //----------------------------------------------------------------------------------
 | |
|     }
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     UnloadTexture(bill);        // Unload texture
 | |
| 
 | |
|     CloseWindow();              // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| } | 
