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	Most of the examples already working! Only some of them still fail, mostly related to data arrays...
		
			
				
	
	
		
			123 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--   raylib [audio] example - Module playing (streaming)
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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MAX_CIRCLES = 64
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)")
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InitAudioDevice()              -- Initialize audio device
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local colors = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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                 YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }
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-- Creates ome circles for visual effect
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local circles = {}
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for i = MAX_CIRCLES, 1, -1 do
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    circles[i] = {}
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    circles[i].alpha = 0.0
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    circles[i].radius = GetRandomValue(10, 40)
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    circles[i].position = Vector2(0, 0)
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    circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
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    circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
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    circles[i].speed = GetRandomValue(1, 100)/20000.0
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    circles[i].color = colors[GetRandomValue(1, 14)]
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end
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-- Load postprocessing bloom shader
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local shader = LoadShader("resources/shaders/glsl330/base.vs", 
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                          "resources/shaders/glsl330/bloom.fs")
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-- Create a RenderTexture2D to be used for render to texture
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local target = LoadRenderTexture(screenWidth, screenHeight)
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local xm = LoadMusicStream("resources/audio/mini1111.xm")
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PlayMusicStream(xm)
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local timePlayed = 0.0
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SetTargetFPS(60)               -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do        -- Detect window close button or ESC key
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    -- Update
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    ---------------------------------------------------------------------------------------
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    for i = MAX_CIRCLES, 1, -1 do
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        circles[i].alpha = circles[i].alpha + circles[i].speed
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        circles[i].radius = circles[i].radius + circles[i].speed*10.0
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        if (circles[i].alpha > 1.0) then circles[i].speed = circles[i].speed*-1 end
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        if (circles[i].alpha <= 0.0) then
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            circles[i].alpha = 0.0
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            circles[i].radius = GetRandomValue(10, 40)
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            circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
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            circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
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            circles[i].color = colors[GetRandomValue(1, 14)]
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            circles[i].speed = GetRandomValue(1, 100)/20000.0
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        end
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    end
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    -- Get timePlayed scaled to bar dimensions
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    timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2
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    UpdateMusicStream(xm)        -- Update music buffer with new stream data
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    ---------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(BLACK)
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        BeginTextureMode(target)   -- Enable drawing to texture
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            for i = MAX_CIRCLES, 1, -1 do
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                DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha))
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            end
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        EndTextureMode()           -- End drawing to texture (now we have a texture available for next passes)
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        BeginShaderMode(shader)
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            -- NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
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            DrawTextureRec(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), Vector2(0, 0), WHITE)
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        EndShaderMode()
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        -- Draw time bar
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        DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY)
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        DrawRectangle(20, screenHeight - 20 - 12, timePlayed//1, 12, MAROON)
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        DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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UnloadShader(shader)           -- Unload shader
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UnloadRenderTexture(target)    -- Unload render texture
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UnloadMusicStream(xm)          -- Unload music stream buffers from RAM
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CloseAudioDevice()     -- Close audio device (music streaming is automatically stopped)
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CloseWindow()          -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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