mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 09:44:20 +00:00 
			
		
		
		
	It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
		
			
				
	
	
		
			88 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib [models] example - Cubicmap loading and drawing
 | 
						|
*
 | 
						|
*   This example has been created using raylib 1.3 (www.raylib.com)
 | 
						|
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
						|
*
 | 
						|
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | 
						|
*
 | 
						|
********************************************************************************************/
 | 
						|
 | 
						|
#include "raylib.h"
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
    // Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    int screenWidth = 800;
 | 
						|
    int screenHeight = 450;
 | 
						|
 | 
						|
    InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
 | 
						|
 | 
						|
    // Define the camera to look into our 3d world
 | 
						|
    Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
 | 
						|
 | 
						|
    Image image = LoadImage("resources/cubicmap.png");      // Load cubicmap image (RAM)
 | 
						|
    Texture2D cubicmap = LoadTextureFromImage(image);       // Convert image to texture to display (VRAM)
 | 
						|
    Model map = LoadCubicmap(image);                        // Load cubicmap model (generate model from image)
 | 
						|
    
 | 
						|
    // NOTE: By default each cube is mapped to one part of texture atlas
 | 
						|
    Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture
 | 
						|
    map.material.texDiffuse = texture;                      // Set map diffuse texture
 | 
						|
    
 | 
						|
    Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };          // Set model position
 | 
						|
 | 
						|
    UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM
 | 
						|
    
 | 
						|
    SetCameraMode(CAMERA_ORBITAL);      // Set an orbital camera mode
 | 
						|
    SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
 | 
						|
    SetCameraFovy(camera.fovy);         // Set internal camera field-of-view Y
 | 
						|
 | 
						|
    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    // Main game loop
 | 
						|
    while (!WindowShouldClose())        // Detect window close button or ESC key
 | 
						|
    {
 | 
						|
        // Update
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        UpdateCamera(&camera);          // Update internal camera and our camera
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
 | 
						|
        // Draw
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        BeginDrawing();
 | 
						|
 | 
						|
            ClearBackground(RAYWHITE);
 | 
						|
 | 
						|
            Begin3dMode(camera);
 | 
						|
 | 
						|
                DrawModel(map, mapPosition, 1.0f, WHITE);
 | 
						|
 | 
						|
            End3dMode();
 | 
						|
            
 | 
						|
            DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
 | 
						|
            DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
 | 
						|
            
 | 
						|
            DrawText("cubicmap image used to", 658, 90, 10, GRAY);
 | 
						|
            DrawText("generate map 3d model", 658, 104, 10, GRAY);
 | 
						|
 | 
						|
            DrawFPS(10, 10);
 | 
						|
 | 
						|
        EndDrawing();
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
    }
 | 
						|
 | 
						|
    // De-Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    UnloadTexture(cubicmap);    // Unload cubicmap texture
 | 
						|
    UnloadTexture(texture);     // Unload map texture
 | 
						|
    UnloadModel(map);           // Unload map model
 | 
						|
 | 
						|
    CloseWindow();              // Close window and OpenGL context
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |