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			158 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [text] example - Font selector
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*
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*   This example has been created using raylib 1.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
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    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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    SpriteFont fonts[8];        // SpriteFont array
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    fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf");       // SpriteFont loading
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    fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf");     // SpriteFont loading
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    fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf");         // SpriteFont loading
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    fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf");       // SpriteFont loading
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    fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf");       // SpriteFont loading
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    fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf");    // SpriteFont loading
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    fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf");    // SpriteFont loading
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    fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
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    int currentFont = 0;        // Selected font
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    Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
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    const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
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                                    "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
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    const char text[50] = "THIS is THE FONT you SELECTED!";     // Main text
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    Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
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    Vector2 mousePoint;
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    Color btnNextOutColor = DARKBLUE;       // Button color (outside line)
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    Color btnNextInColor = SKYBLUE;         // Button color (inside)
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    int framesCounter = 0;      // Useful to count frames button is 'active' = clicked
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    int positionY = 180;        // Text selector and button Y position
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    Rectangle btnNextRec = { 673, positionY, 109, 44 };    // Button rectangle (useful for collision)
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    SetTargetFPS(60);           // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // Keyboard-based font selection (easy)
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        if (IsKeyPressed(KEY_RIGHT))
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        {
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            if (currentFont < 7) currentFont++;
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        }
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        if (IsKeyPressed(KEY_LEFT))
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        {
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            if (currentFont > 0) currentFont--;
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        }
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        if (IsKeyPressed('0')) currentFont = 0;
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        else if (IsKeyPressed('1')) currentFont = 1;
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        else if (IsKeyPressed('2')) currentFont = 2;
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        else if (IsKeyPressed('3')) currentFont = 3;
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        else if (IsKeyPressed('4')) currentFont = 4;
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        else if (IsKeyPressed('5')) currentFont = 5;
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        else if (IsKeyPressed('6')) currentFont = 6;
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        else if (IsKeyPressed('7')) currentFont = 7;
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        // Mouse-based font selection (NEXT button logic)
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        mousePoint = GetMousePosition();
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        if (CheckCollisionPointRec(mousePoint, btnNextRec))
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        {
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            // Mouse hover button logic
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            if (framesCounter == 0)
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            {
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                btnNextOutColor = DARKPURPLE;
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                btnNextInColor = PURPLE;
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            }
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            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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            {
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                framesCounter = 20;         // Frames button is 'active'
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                btnNextOutColor = MAROON;
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                btnNextInColor = RED;
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            }
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        }
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        else
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        {
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            // Mouse not hover button
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            btnNextOutColor = DARKBLUE;
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            btnNextInColor = SKYBLUE;
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        }
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        if (framesCounter > 0) framesCounter--;
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        if (framesCounter == 1)     // We change font on frame 1
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        {
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            currentFont++;
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            if (currentFont > 7) currentFont = 0;
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        }
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        // Text measurement for better positioning on screen
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        textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY);
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            DrawLine(120, 120, 680, 120, DARKGRAY);
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            DrawRectangle(18, positionY, 644, 44, DARKGRAY);
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            DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY);
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            DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK);
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            DrawText("< >", 610, positionY + 8, 30, BLACK);
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            DrawRectangleRec(btnNextRec, btnNextOutColor);
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            DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor);
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            DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
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            DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
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                       260 + (70 - textSize.y)/2 }, fonts[currentFont].size*3,
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                       1, colors[currentFont]);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);       // SpriteFont(s) unloading
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    CloseWindow();                // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |