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			64 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [audio] example - Sound loading and playing
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*
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*   This example has been created using raylib 1.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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    InitAudioDevice();      // Initialize audio device
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    Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
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    Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav);      // Play WAV sound
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        if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg);      // Play OGG sound
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
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            DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadSound(fxWav);     // Unload sound data
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    UnloadSound(fxOgg);     // Unload sound data
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    CloseAudioDevice();     // Close audio device
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    CloseWindow();          // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |