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			139 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [core] example - 2d camera
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*
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*   This example has been created using raylib 1.5 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_BUILDINGS   100
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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    Rectangle player = { 400, 280, 40, 40 };
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    Rectangle buildings[MAX_BUILDINGS];
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    Color buildColors[MAX_BUILDINGS];
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    int spacing = 0;
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    for (int i = 0; i < MAX_BUILDINGS; i++)
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    {
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        buildings[i].width = GetRandomValue(50, 200);
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        buildings[i].height = GetRandomValue(100, 800);
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        buildings[i].y = screenHeight - 130 - buildings[i].height;
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        buildings[i].x = -6000 + spacing;
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        spacing += buildings[i].width;
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        buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
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    }
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    Camera2D camera;
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    camera.target = (Vector2){ player.x + 20, player.y + 20 };
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    camera.offset = (Vector2){ 0, 0 };
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    camera.rotation = 0.0f;
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    camera.zoom = 1.0f;
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsKeyDown(KEY_RIGHT))
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        {
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            player.x += 2;              // Player movement
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            camera.offset.x -= 2;       // Camera displacement with player movement
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        }
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        else if (IsKeyDown(KEY_LEFT))
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        {
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            player.x -= 2;              // Player movement
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            camera.offset.x += 2;       // Camera displacement with player movement
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        }
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        // Camera target follows player
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        camera.target = (Vector2){ player.x + 20, player.y + 20 };
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        // Camera rotation controls
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        if (IsKeyDown(KEY_A)) camera.rotation--;
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        else if (IsKeyDown(KEY_S)) camera.rotation++;
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        // Limit camera rotation to 80 degrees (-40 to 40)
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        if (camera.rotation > 40) camera.rotation = 40;         
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        else if (camera.rotation < -40) camera.rotation = -40;
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        // Camera zoom controls
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        camera.zoom += ((float)GetMouseWheelMove()*0.05f);
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        if (camera.zoom > 3.0f) camera.zoom = 3.0f;
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        else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
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        // Camera reset (zoom and rotation)
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        if (IsKeyPressed(KEY_R)) 
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        {
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            camera.zoom = 1.0f;
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            camera.rotation = 0.0f;
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        }
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            Begin2dMode(camera);
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                DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
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                for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
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                DrawRectangleRec(player, RED);
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                DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
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                DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
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            End2dMode();
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            DrawText("SCREEN AREA", 640, 10, 20, RED);
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            DrawRectangle(0, 0, screenWidth, 5, RED);
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            DrawRectangle(0, 5, 5, screenHeight - 10, RED);
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            DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
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            DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
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            DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
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            DrawRectangleLines( 10, 10, 250, 113, BLUE);
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            DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
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            DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
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            DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
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            DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
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            DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------   
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |