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			85 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [core] example - Basic window (adapted for HTML5 platform)
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*
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*   This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
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*   As you will notice, code structure is slightly diferent to the other examples...
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*   To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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*   This example has been created using raylib 1.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//#define PLATFORM_WEB
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#if defined(PLATFORM_WEB)
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    #include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void);     // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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#if defined(PLATFORM_WEB)
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    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        UpdateDrawFrame();
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    }
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#endif
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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    // Update
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    //----------------------------------------------------------------------------------
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    // TODO: Update your variables here
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    //----------------------------------------------------------------------------------
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    // Draw
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    //----------------------------------------------------------------------------------
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    BeginDrawing();
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        ClearBackground(RAYWHITE);
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        DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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    EndDrawing();
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    //----------------------------------------------------------------------------------
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} |