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			72 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--  raylib [text] example - SpriteFont loading and usage
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
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local msg1 = "THIS IS A custom SPRITE FONT..."
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local msg2 = "...and this is ANOTHER CUSTOM font..."
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local msg3 = "...and a THIRD one! GREAT! :D"
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-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png")          -- SpriteFont loading
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local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png")        -- SpriteFont loading
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local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png")  -- SpriteFont loading
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local fontPosition1 = Vector2(0, 0)
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local fontPosition2 = Vector2(0, 0)
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local fontPosition3 = Vector2(0, 0)
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2
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fontPosition1.y = screenHeight/2 - font1.size/2 - 80
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2
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fontPosition2.y = screenHeight/2 - font2.size/2 - 10
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2
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fontPosition3.y = screenHeight/2 - font3.size/2 + 50
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SetTargetFPS(60)            -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do            -- Detect window close button or ESC key
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    -- Update
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    ---------------------------------------------------------------------------------------
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    -- TODO: Update variables here...
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    ---------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE)
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        DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE)
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        DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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UnloadSpriteFont(font1)      -- SpriteFont unloading
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UnloadSpriteFont(font2)      -- SpriteFont unloading
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UnloadSpriteFont(font3)      -- SpriteFont unloading
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CloseWindow()                -- Close window and OpenGL context
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