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	 1f6eb1fc61
			
		
	
	1f6eb1fc61
	
	
	
		
			
			raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
		
			
				
	
	
		
			29 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
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|     struct Color;           // Color type, RGBA (32bit)
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|     struct Rectangle;       // Rectangle type
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|     struct Vector2;         // Vector2 type
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|     struct Vector3;         // Vector3 type
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|     struct Matrix;          // Matrix type (OpenGL style 4x4)
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|     
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|     struct Image;           // Image type (multiple data formats supported)
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|                             // NOTE: Data stored in CPU memory (RAM)               
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|     struct Texture2D;       // Texture2D type (multiple internal formats supported)
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|                             // NOTE: Data stored in GPU memory (VRAM)
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|     struct RenderTexture2D; // RenderTexture2D type, for texture rendering
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|     struct SpriteFont;      // SpriteFont type, includes texture and chars data
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|     
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|     struct Camera;          // Camera type, defines 3d camera position/orientation
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|     struct Camera2D;        // Camera2D type, defines a 2d camera
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|     struct Mesh;            // Vertex data definning a mesh
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|     struct Shader;          // Shader type (generic shader)
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|     struct Material;        // Material type
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|     struct Light;           // Light type, defines light properties
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|     struct Model;           // Basic 3d Model type
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|     struct Ray;             // Ray type (useful for raycast)
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|     
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|     struct Wave;            // Wave type, defines audio wave data
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|     struct Sound;           // Basic Sound source and buffer
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|     struct Music;           // Music type (file streaming from memory)
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|     struct AudioStream;     // Raw audio stream type
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|     
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