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			638 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			638 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| #**************************************************************************************************
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| #
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| #   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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| #
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| #   NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
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| #
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| #   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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| #
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| #   This software is provided "as-is", without any express or implied warranty. In no event
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| #   will the authors be held liable for any damages arising from the use of this software.
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| #
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| #   Permission is granted to anyone to use this software for any purpose, including commercial
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| #   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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| #
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| #     1. The origin of this software must not be misrepresented; you must not claim that you
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| #     wrote the original software. If you use this software in a product, an acknowledgment
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| #     in the product documentation would be appreciated but is not required.
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| #
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| #     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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| #     as being the original software.
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| #
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| #     3. This notice may not be removed or altered from any source distribution.
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| #
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| #**************************************************************************************************
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| 
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| # define raylib platform to compile for
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| # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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| # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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| PLATFORM ?= PLATFORM_DESKTOP
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| 
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| # define NO to use OpenAL Soft as static library (shared by default)
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| SHARED_OPENAL ?= YES
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| 
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     SHARED_OPENAL = NO
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| endif
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| 
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| # define raylib directory for include and library
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| RAYLIB_PATH ?= C:\GitHub\raylib
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| 
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| # determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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|     ifeq ($(OS),Windows_NT)
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|         PLATFORM_OS=WINDOWS
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|         LIBPATH=win32
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|     else
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|         UNAMEOS:=$(shell uname)
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|         ifeq ($(UNAMEOS),Linux)
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|             PLATFORM_OS=LINUX
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|             LIBPATH=linux
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|         else
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|         ifeq ($(UNAMEOS),Darwin)
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|             PLATFORM_OS=OSX
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|             LIBPATH=osx
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|         endif
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|         endif
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|     endif
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| endif
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| 
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     # Emscripten required variables
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|     EMSDK_PATH = C:/emsdk
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|     EMSCRIPTEN_VERSION = 1.37.9
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|     CLANG_VERSION=e1.37.9_64bit
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|     PYTHON_VERSION=2.7.5.3_64bit
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|     NODE_VERSION=4.1.1_64bit
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|     export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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|     EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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| endif
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| 
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| # define compiler: gcc for C program, define as g++ for C++
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     # define emscripten compiler
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|     CC = emcc
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| else
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| ifeq ($(PLATFORM_OS),OSX)
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|     # define llvm compiler for mac
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|     CC = clang
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| else
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|     # define default gcc compiler
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|     CC = gcc
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| endif
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| endif
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| 
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| # define compiler flags:
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| #  -O2                  defines optimization level
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| #  -Og                  enable debugging
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| #  -s                   strip unnecessary data from build
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| #  -Wall                turns on most, but not all, compiler warnings
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| #  -std=c99             defines C language mode (standard C from 1999 revision)
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| #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
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| #  -fgnu89-inline       declaring inline functions support (GCC optimized)
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| #  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
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| #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     ifeq ($(PLATFORM_OS),WINDOWS)
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|         CFLAGS = -O2 -s -Wall -std=c99
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|     endif
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|     ifeq ($(PLATFORM_OS),LINUX)
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|         CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
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|     endif
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|     ifeq ($(PLATFORM_OS),OSX)
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|         CFLAGS = -O2 -s -Wall -std=c99
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|     endif
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| endif
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
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|     # -O2                         # if used, also set --memory-init-file 0
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|     # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
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|     # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing
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|     # -s TOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB)
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|     # --preload-file file.res     # embbed file.res resource into .data file
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| endif
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
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| endif
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| #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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| 
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| # define raylib release directory for compiled library
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     ifeq ($(PLATFORM_OS),WINDOWS)
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|         RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
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|     endif
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|     ifeq ($(PLATFORM_OS),LINUX)
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|         RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
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|     endif
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|     ifeq ($(PLATFORM_OS),OSX)
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|         RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
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|     endif
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| endif
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
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| endif
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
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| endif
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| 
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| # define any directories containing required header files
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| INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external 
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| 
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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| endif
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     ifeq ($(PLATFORM_OS),WINDOWS)
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|         # external libraries headers
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|         # GLFW3
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|             INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
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|         # OpenAL Soft
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|             INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
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|     endif
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|     ifeq ($(PLATFORM_OS),LINUX)
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|         # you may optionally create this directory and install raylib 
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|         # and related headers there. Edit ../src/Makefile appropriately.
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|             INCLUDES += -I/usr/local/include/raylib
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|     endif
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|     ifeq ($(PLATFORM_OS),OSX)
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|         # additional directories for MacOS
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|     endif
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| endif
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| 
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| # define library paths containing required libs
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| LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 
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| 
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     LFLAGS += -L/opt/vc/lib
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| endif
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     # add standard directories for GNU/Linux
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|     ifeq ($(PLATFORM_OS),WINDOWS)
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|         # external libraries to link with
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|         # GLFW3
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|             LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
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|         # OpenAL Soft
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|             LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
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|     endif
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| endif
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| 
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| # define any libraries to link into executable
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| # if you want to link libraries (libname.so or libname.a), use the -lname
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     ifeq ($(PLATFORM_OS),LINUX)
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|         # libraries for Debian GNU/Linux desktop compiling
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|         # requires the following packages:
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|         # libglfw3-dev libopenal-dev libegl1-mesa-dev
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|         LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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|         # on XWindow could require also below libraries, just uncomment
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|         LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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|     else
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|     ifeq ($(PLATFORM_OS),OSX)
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|         # libraries for OS X 10.9 desktop compiling
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|         # requires the following packages:
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|         # libglfw3-dev libopenal-dev libegl1-mesa-dev
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|         LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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|     else
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|         # libraries for Windows desktop compiling
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|         # NOTE: GLFW3 and OpenAL Soft libraries should be installed
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|         LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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|         # if static OpenAL Soft required, define the corresponding libs
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|         ifeq ($(SHARED_OPENAL),NO)
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|             LIBS += -lopenal32 -lwinmm
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|             CFLAGS += -Wl,-allow-multiple-definition
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|         else
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|             LIBS += -lopenal32dll
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|         endif
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|     endif
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|     endif
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| endif
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     # libraries for Raspberry Pi compiling
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|     # NOTE: OpenAL Soft library should be installed (libopenal1 package)
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|     LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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| endif
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     # just adjust the correct path to libraylib.bc
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|     LIBS = $(RAYLIB_RELEASE)/libraylib.bc
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| endif
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| 
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| # define additional parameters and flags for windows
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| ifeq ($(PLATFORM_OS),WINDOWS)
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|     # resources file contains windows exe icon
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|     # -Wl,--subsystem,windows hides the console window
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|     WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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| endif
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| 
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     EXT = .html
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|     WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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| endif
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| 
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| # define all object files required
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| EXAMPLES = \
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|     core/core_basic_window \
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|     core/core_input_keys \
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|     core/core_input_mouse \
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|     core/core_mouse_wheel \
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|     core/core_input_gamepad \
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|     core/core_random_values \
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|     core/core_color_select \
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|     core/core_drop_files \
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|     core/core_storage_values \
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|     core/core_gestures_detection \
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|     core/core_3d_mode \
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|     core/core_3d_picking \
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|     core/core_3d_camera_free \
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|     core/core_3d_camera_first_person \
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|     core/core_2d_camera \
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|     core/core_world_screen \
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|     core/core_vr_simulator \
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|     shapes/shapes_logo_raylib \
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|     shapes/shapes_basic_shapes \
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|     shapes/shapes_colors_palette \
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|     shapes/shapes_logo_raylib_anim \
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|     shapes/shapes_lines_bezier \
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|     textures/textures_logo_raylib \
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|     textures/textures_image_loading \
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|     textures/textures_rectangle \
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|     textures/textures_srcrec_dstrec \
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|     textures/textures_to_image \
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|     textures/textures_raw_data \
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|     textures/textures_particles_blending \
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|     textures/textures_image_processing \
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|     textures/textures_image_drawing \
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|     text/text_sprite_fonts \
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|     text/text_bmfont_ttf \
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|     text/text_raylib_fonts \
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|     text/text_format_text \
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|     text/text_writing_anim \
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|     text/text_ttf_loading \
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|     text/text_bmfont_unordered \
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|     text/text_input_box \
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|     models/models_geometric_shapes \
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|     models/models_box_collisions \
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|     models/models_billboard \
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|     models/models_obj_loading \
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|     models/models_heightmap \
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|     models/models_cubicmap \
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|     models/models_mesh_picking \
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|     shaders/shaders_model_shader \
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|     shaders/shaders_shapes_textures \
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|     shaders/shaders_custom_uniform \
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|     shaders/shaders_postprocessing \
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|     audio/audio_sound_loading \
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|     audio/audio_music_stream \
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|     audio/audio_module_playing \
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|     audio/audio_raw_stream \
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|     physac/physics_demo \
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|     physac/physics_friction \
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|     physac/physics_movement \
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|     physac/physics_restitution \
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|     physac/physics_shatter \
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| 
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| 
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| # typing 'make' will invoke the default target entry called 'all',
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| # in this case, the 'default' target entry is raylib
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| all: examples
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| 
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| # generic compilation pattern
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| %: %.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile all examples
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| examples: $(EXAMPLES)
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| 
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| # compile [core] example - basic window
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| core/core_basic_window: core/core_basic_window.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - keyboard input
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| core/core_input_keys: core/core_input_keys.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - mouse input
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| core/core_input_mouse: core/core_input_mouse.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - mouse wheel
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| core/core_mouse_wheel: core/core_mouse_wheel.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - gamepad input
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| core/core_input_gamepad: core/core_input_gamepad.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
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|     --preload-file core/resources/ps3.png@resources/ps3.png \
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|     --preload-file core/resources/xbox.png@resources/xbox.png
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| 
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| # compile [core] example - generate random values
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| core/core_random_values: core/core_random_values.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - color selection (collision detection)
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| core/core_color_select: core/core_color_select.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - drop files
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| core/core_drop_files: core/core_drop_files.c
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| else
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| 	@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
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| endif
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| 
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| # compile [core] example - storage values
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| core/core_storage_values: core/core_storage_values.c
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| ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| else
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| 	@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
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| endif
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| 
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| # compile [core] example - gestures detection
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| core/core_gestures_detection: core/core_gestures_detection.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - 3d mode
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| core/core_3d_mode: core/core_3d_mode.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - 3d picking
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| core/core_3d_picking: core/core_3d_picking.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - 3d camera free
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| core/core_3d_camera_free: core/core_3d_camera_free.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - 3d camera first person
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| core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - 2d camera
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| core/core_2d_camera: core/core_2d_camera.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - world screen
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| core/core_world_screen: core/core_world_screen.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [core] example - vr simulator
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| core/core_vr_simulator: core/core_vr_simulator.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [shapes] example - raylib logo (with basic shapes)
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| shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [shapes] example - basic shapes usage (rectangle, circle, ...)
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| shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [shapes] example - raylib color palette
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| shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [shapes] example - raylib logo animation
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| shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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|     
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| # compile [shapes] example - lines bezier
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| shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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| 
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| # compile [textures] example - raylib logo texture loading
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| textures/textures_logo_raylib: textures/textures_logo_raylib.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [textures] example - image loading and conversion to texture
 | |
| textures/textures_image_loading: textures/textures_image_loading.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
 | |
| 
 | |
| # compile [textures] example - texture rectangle drawing
 | |
| textures/textures_rectangle: textures/textures_rectangle.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/scarfy.png@resources/scarfy.png
 | |
| 
 | |
| # compile [textures] example - texture source and destination rectangles
 | |
| textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/scarfy.png@resources/scarfy.png
 | |
| 
 | |
| # compile [textures] example - texture to image
 | |
| textures/textures_to_image: textures/textures_to_image.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
 | |
|     
 | |
| # compile [textures] example - texture raw data
 | |
| textures/textures_raw_data: textures/textures_raw_data.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
 | |
|     
 | |
| # compile [textures] example - texture particles blending
 | |
| textures/textures_particles_blending: textures/textures_particles_blending.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/smoke.png@resources/smoke.png
 | |
| 
 | |
| # compile [textures] example - texture image processing
 | |
| textures/textures_image_processing: textures/textures_image_processing.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/parrots.png@resources/parrots.png
 | |
|     
 | |
| # compile [textures] example - texture image drawing
 | |
| textures/textures_image_drawing: textures/textures_image_drawing.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file textures/resources/parrots.png@resources/parrots.png \
 | |
|     --preload-file textures/resources/cat.png@resources/cat.png
 | |
|     
 | |
| # compile [text] example - sprite fonts loading
 | |
| text/text_sprite_fonts: text/text_sprite_fonts.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
 | |
|     --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
 | |
|     --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
 | |
| 
 | |
| # compile [text] example - bmfonts and ttf loading
 | |
| text/text_bmfont_ttf: text/text_bmfont_ttf.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \
 | |
|     --preload-file text/resources/bmfont.fnt@resources/bmfont.fnt \
 | |
|     --preload-file text/resources/bmfont.png@resources/bmfont.png \
 | |
|     --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
 | |
| 
 | |
| # compile [text] example - raylib fonts
 | |
| text/text_raylib_fonts: text/text_raylib_fonts.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
 | |
|     --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
 | |
|     --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
 | |
|     --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
 | |
|     --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
 | |
|     --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
 | |
|     --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
 | |
|     --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
 | |
| 
 | |
| # compile [text] example - text formatting
 | |
| text/text_format_text: text/text_format_text.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [text] example - text writing animation
 | |
| text/text_writing_anim: text/text_writing_anim.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [text] example - text ttf loading
 | |
| text/text_ttf_loading: text/text_ttf_loading.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \
 | |
|     --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
 | |
| 
 | |
| # compile [text] example - text bmfont unordered
 | |
| text/text_bmfont_unordered: text/text_bmfont_unordered.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
 | |
|     --preload-file text/resources/pixantiqua_0.png@resources/pixantiqua_0.png
 | |
| 
 | |
| # compile [text] example - text input box
 | |
| text/text_input_box: text/text_input_box.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [models] example - basic geometric 3d shapes
 | |
| models/models_geometric_shapes: models/models_geometric_shapes.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [models] example - box collisions
 | |
| models/models_box_collisions: models/models_box_collisions.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [models] example - basic window
 | |
| models/models_planes: models/models_planes.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
 | |
| 
 | |
| # compile [models] example - billboard usage
 | |
| models/models_billboard: models/models_billboard.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file models/resources/billboard.png@resources/billboard.png
 | |
| 
 | |
| # compile [models] example - OBJ model loading
 | |
| models/models_obj_loading: models/models_obj_loading.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \
 | |
|     --preload-file models/resources/model/dwarf.obj@resources/model/dwarf.obj \
 | |
|     --preload-file models/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png
 | |
| 
 | |
| # compile [models] example - heightmap loading
 | |
| models/models_heightmap: models/models_heightmap.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file models/resources/heightmap.png@resources/heightmap.png
 | |
| 
 | |
| # compile [models] example - cubesmap loading
 | |
| models/models_cubicmap: models/models_cubicmap.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
 | |
|     --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
 | |
| 
 | |
| # compile [models] example - model mesh picking
 | |
| models/models_mesh_picking: models/models_mesh_picking.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file models/resources/tower.obj@resources/tower.obj \
 | |
|     --preload-file models/resources/tower.png@resources/tower.png
 | |
| 
 | |
| # compile [shaders] example - model shader
 | |
| shaders/shaders_model_shader: shaders/shaders_model_shader.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \
 | |
|     --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \
 | |
|     --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \
 | |
|     --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
 | |
|     --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
 | |
| 
 | |
| # compile [shaders] example - shapes texture shader
 | |
| shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
 | |
|     --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
 | |
|     --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
 | |
| 
 | |
| # compile [shaders] example - custom uniform in shader
 | |
| shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \
 | |
|     --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \
 | |
|     --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \
 | |
|     --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
 | |
|     --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
 | |
| 
 | |
| # compile [shaders] example - postprocessing shader
 | |
| shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \
 | |
|     --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \
 | |
|     --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \
 | |
|     --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
 | |
|     --preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs
 | |
| 
 | |
| # compile [audio] example - sound loading and playing (WAV and OGG)
 | |
| audio/audio_sound_loading: audio/audio_sound_loading.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file audio/resources/weird.wav@resources/weird.wav \
 | |
|     --preload-file audio/resources/tanatana.ogg@resources/tanatana.ogg
 | |
| 
 | |
| # compile [audio] example - music stream playing (OGG)
 | |
| audio/audio_music_stream: audio/audio_music_stream.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file audio/resources/guitar_noodling.ogg@resources/guitar_noodling.ogg
 | |
| 
 | |
| # compile [audio] example - module playing (XM)
 | |
| audio/audio_module_playing: audio/audio_module_playing.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \
 | |
|     --preload-file audio/resources/mini1111.xm@resources/mini1111.xm
 | |
| 
 | |
| # compile [audio] example - raw audio streaming
 | |
| audio/audio_raw_stream: audio/audio_raw_stream.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1
 | |
| 
 | |
| # compile [physac] example - physics demo
 | |
| physac/physics_demo: physac/physics_demo.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1
 | |
| 
 | |
| # compile [physac] example - physics friction
 | |
| physac/physics_friction: physac/physics_friction.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1
 | |
| 
 | |
| # compile [physac] example - physics movement
 | |
| physac/physics_movement: physac/physics_movement.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1
 | |
| 
 | |
| # compile [physac] example - physics restitution
 | |
| physac/physics_restitution: physac/physics_restitution.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1
 | |
| 
 | |
| # compile [physac] example - physics shatter
 | |
| physac/physics_shatter: physac/physics_shatter.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1
 | |
| 
 | |
| # fix dylib install path name for each executable (MAC)
 | |
| fix_dylib:
 | |
| ifeq ($(PLATFORM_OS),OSX)
 | |
| 	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
 | |
| endif
 | |
| 
 | |
| # clean everything
 | |
| clean:
 | |
| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 | |
|     ifeq ($(PLATFORM_OS),OSX)
 | |
| 		find . -type f -perm +ugo+x -delete
 | |
| 		rm -f *.o
 | |
|     else
 | |
|     ifeq ($(PLATFORM_OS),LINUX)
 | |
| 		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
 | |
|     else
 | |
| 		del *.o *.exe /s
 | |
|     endif
 | |
|     endif
 | |
| endif
 | |
| ifeq ($(PLATFORM),PLATFORM_RPI)
 | |
| 	find . -type f -executable -delete
 | |
| 	rm -f *.o
 | |
| endif
 | |
| ifeq ($(PLATFORM),PLATFORM_WEB)
 | |
|     # TODO: Remove all generated files in all folders... avoid deleting loader.html!
 | |
| 	del *.o *.html *.js *.data
 | |
| endif
 | |
| 	@echo Cleaning done
 | 
