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			116 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [models] example - Cubicmap loading and drawing (adapted for HTML5 platform)
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| // Define the camera to look into our 3d world
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| Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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| 
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| Texture2D cubicmap;
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| Model map;
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| 
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| Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };                 // Set model position
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
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| 
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|     Image image = LoadImage("resources/cubicmap.png");  // Load cubicmap image (RAM)
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|     cubicmap = LoadTextureFromImage(image);             // Convert image to texture to display (VRAM)
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|     map = LoadCubicmap(image);                          // Load cubicmap model (generate model from image)
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|     
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|     // NOTE: By default each cube is mapped to one part of texture atlas
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|     Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture
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|     map.material.texDiffuse = texture;                  // Set map diffuse texture
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| 
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|     UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM
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|     
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|     SetCameraMode(camera, CAMERA_ORBITAL);              // Set an orbital camera mode
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| 
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(cubicmap);    // Unload cubicmap texture
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|     UnloadTexture(texture);     // Unload map texture
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|     UnloadModel(map);           // Unload map model
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     UpdateCamera(&camera);          // Update internal camera and our camera
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(RAYWHITE);
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| 
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|         Begin3dMode(camera);
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| 
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|             DrawModel(map, mapPosition, 1.0f, WHITE);
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| 
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|         End3dMode();
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|         
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|         DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
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|         DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
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|         
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|         DrawText("cubicmap image used to", 658, 90, 10, GRAY);
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|         DrawText("generate map 3d model", 658, 104, 10, GRAY);
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| 
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|         DrawFPS(10, 10);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| }
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