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			163 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib example - particles blending
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| *
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| *   This example has been created using raylib 1.7 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| #define MAX_PARTICLES 200
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| // Particle structure with basic data
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| typedef struct {
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|     Vector2 position;
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|     Color color;
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|     float alpha;
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|     float size;
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|     float rotation;
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|     bool active;        // NOTE: Use it to activate/deactive particle
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| } Particle;
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| 
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| Particle mouseTail[MAX_PARTICLES]; 
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| 
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| float gravity = 3.0f;
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| 
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| Texture2D smoke;
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| 
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| int blending = BLEND_ALPHA;
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| 
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
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|     
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|      // Initialize particles
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|     for (int i = 0; i < MAX_PARTICLES; i++)
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|     {
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|         mouseTail[i].position = (Vector2){ 0, 0 };
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|         mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
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|         mouseTail[i].alpha = 1.0f;
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|         mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
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|         mouseTail[i].rotation = GetRandomValue(0, 360);
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|         mouseTail[i].active = false;
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|     }
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|     
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|     smoke = LoadTexture("resources/smoke.png");
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|     
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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| 	UnloadTexture(smoke);	// Texture unloading
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| 
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     // Activate one particle every frame and Update active particles
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|     // NOTE: Particles initial position should be mouse position when activated
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|     // NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
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|     // NOTE: When a particle disappears, active = false and it can be reused.
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|     for (int i = 0; i < MAX_PARTICLES; i++)
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|     {
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|         if (!mouseTail[i].active)
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|         {
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|             mouseTail[i].active = true;
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|             mouseTail[i].alpha = 1.0f;
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|             mouseTail[i].position = GetMousePosition();
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|             i = MAX_PARTICLES;
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|         }
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|     }
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| 
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|     for (int i = 0; i < MAX_PARTICLES; i++)
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|     {
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|         if (mouseTail[i].active)
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|         {
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|             mouseTail[i].position.y += gravity;
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|             mouseTail[i].alpha -= 0.01f;
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|             
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|             if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
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|             
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|             mouseTail[i].rotation += 5.0f;
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|         }
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|     }
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|     
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|     if (IsKeyPressed(KEY_SPACE))
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|     {
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|         if (blending == BLEND_ALPHA) blending = BLEND_ADDITIVE;
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|         else blending = BLEND_ALPHA;
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|     }
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(DARKGRAY);
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|             
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|         BeginBlendMode(blending);
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| 
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| 	        // Draw active particles
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| 	        for (int i = 0; i < MAX_PARTICLES; i++)
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| 	        {
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| 	            if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height }, 
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| 	                                                   (Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
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| 	                                                   (Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation,
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| 	                                                   Fade(mouseTail[i].color, mouseTail[i].alpha));
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| 	        }
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|         
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|         EndBlendMode();
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| 		
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|         DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, BLACK);
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|         
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|         if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, BLACK);
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|         else DrawText("ADDITIVE BLENDING", 280, screenHeight - 40, 20, RAYWHITE);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
