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			67 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [audio] example - Sound loading and playing
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| *
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| *   NOTE: This example requires OpenAL Soft library installed
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| *
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| *   This example has been created using raylib 1.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     int screenWidth = 800;
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|     int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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| 
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|     InitAudioDevice();      // Initialize audio device
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| 
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|     Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
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|     Sound fxOgg = LoadSound("resources/tanatana.ogg");      // Load OGG audio file
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|     
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|     SetTargetFPS(60);
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav);      // Play WAV sound
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|         if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg);      // Play OGG sound
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
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| 
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|             DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadSound(fxWav);     // Unload sound data
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|     UnloadSound(fxOgg);     // Unload sound data
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| 
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|     CloseAudioDevice();     // Close audio device
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| 
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|     CloseWindow();          // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
