mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-05 19:08:13 +00:00
24 lines
614 B
GLSL
24 lines
614 B
GLSL
#version 330
|
|
|
|
// Input vertex attributes
|
|
in vec3 vertexPosition;
|
|
|
|
// Input uniform values
|
|
uniform mat4 mvp;
|
|
uniform float currentTime;
|
|
|
|
// NOTE: Add your custom variables here
|
|
|
|
void main()
|
|
{
|
|
// Unpack data from vertexPosition
|
|
vec2 pos = vertexPosition.xy;
|
|
float period = vertexPosition.z;
|
|
|
|
// Calculate final vertex position (jiggle it around a bit horizontally)
|
|
pos += vec2(100, 0)*sin(period*currentTime);
|
|
gl_Position = mvp*vec4(pos, 0.0, 1.0);
|
|
|
|
// Calculate the screen space size of this particle (also vary it over time)
|
|
gl_PointSize = 10 - 5*abs(sin(period*currentTime));
|
|
} |