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https://github.com/raysan5/raylib.git
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316 lines
14 KiB
C
316 lines
14 KiB
C
/*******************************************************************************************
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*
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* raylib [shapes] example - digital clock
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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* Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h> // Required for: cosf(), sinf()
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#include <time.h> // Required for: time(), localtime()
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#define CLOCK_ANALOG 0
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#define CLOCK_DIGITAL 1
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Clock hand type
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typedef struct {
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int value; // Time value
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// Visual elements
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float angle; // Hand angle
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int length; // Hand length
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int thickness; // Hand thickness
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Color color; // Hand color
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} ClockHand;
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// Clock hands
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typedef struct {
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ClockHand second; // Clock hand for seconds
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ClockHand minute; // Clock hand for minutes
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ClockHand hour; // Clock hand for hours
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} Clock;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void UpdateClock(Clock *clock); // Update clock time
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static void DrawClockAnalog(Clock clock, Vector2 position); // Draw analog clock at desired center position
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static void DrawClockDigital(Clock clock, Vector2 position); // Draw digital clock at desired position
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static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff);
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static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff);
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static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
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int clockMode = CLOCK_DIGITAL;
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// Initialize clock
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// NOTE: Includes visual info for anlaog clock
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Clock clock = {
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.second.angle = 45,
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.second.length = 140,
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.second.thickness = 3,
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.second.color = MAROON,
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.minute.angle = 10,
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.minute.length = 130,
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.minute.thickness = 7,
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.minute.color = DARKGRAY,
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.hour.angle = 0,
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.hour.length = 100,
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.hour.thickness = 7,
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.hour.color = BLACK,
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};
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE))
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{
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// Toggle clock mode
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if (clockMode == CLOCK_DIGITAL) clockMode = CLOCK_ANALOG;
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else if (clockMode == CLOCK_ANALOG) clockMode = CLOCK_DIGITAL;
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}
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UpdateClock(&clock); // Update clock required data: value and angle
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw clock in selected mode
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if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 });
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else if (clockMode == CLOCK_DIGITAL)
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{
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DrawClockDigital(clock, (Vector2){ 30, 60 });
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// Draw clock using default raylib font
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// Get pointer to formated clock time string
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// WARNING: Pointing to an internal static string that is reused between TextFormat() calls
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const char *clockTime = TextFormat("%02i:%02i:%02i", clock.hour.value, clock.minute.value, clock.second.value);
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DrawText(clockTime, GetScreenWidth()/2 - MeasureText(clockTime, 150)/2, 300, 150, BLACK);
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}
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DrawText(TextFormat("Press [SPACE] to switch clock mode: %s",
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(clockMode == CLOCK_DIGITAL)? "DIGITAL CLOCK" : "ANALOGUE CLOCK"), 10, 10, 20, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Update clock time
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static void UpdateClock(Clock *clock)
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{
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time_t rawtime;
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struct tm *timeinfo;
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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// Updating time data
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clock->second.value = timeinfo->tm_sec;
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clock->minute.value = timeinfo->tm_min;
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clock->hour.value = timeinfo->tm_hour;
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clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f;
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clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
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clock->hour.angle -= 90;
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clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
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clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
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clock->minute.angle -= 90;
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clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
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clock->second.angle -= 90;
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}
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// Draw analog clock
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// Parameter: position, refers to center position
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static void DrawClockAnalog(Clock clock, Vector2 position)
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{
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// Draw clock base
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DrawCircleV(position, clock.second.length + 40, LIGHTGRAY);
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DrawCircleV(position, 12, GRAY);
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// Draw clock minutes/seconds lines
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for (int i = 0; i < 60; i++)
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{
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DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD),
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position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) },
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(Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD),
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position.y + (clock.second.length + 20)*sinf((6.0f*i - 90.0f)*DEG2RAD) }, ((i%5)? 1.0f : 3.0f), DARKGRAY);
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// Draw seconds numbers
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//DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2,
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// centerPosition.y + (clock.second.length + 50)*sinf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 10, GRAY);
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}
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// Draw hand seconds
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DrawRectanglePro((Rectangle){ position.x, position.y, clock.second.length, clock.second.thickness },
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(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
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// Draw hand minutes
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DrawRectanglePro((Rectangle){ position.x, position.y, clock.minute.length, clock.minute.thickness },
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(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
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// Draw hand hours
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DrawRectanglePro((Rectangle){ position.x, position.y, clock.hour.length, clock.hour.thickness },
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(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
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}
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// Draw digital clock
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// PARAM: position, refers to top-left corner
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static void DrawClockDigital(Clock clock, Vector2 position)
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{
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// Draw clock using custom 7-segments display (made of shapes)
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DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f));
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DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f));
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DrawCircle(position.x + 240, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
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DrawCircle(position.x + 240, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
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DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f));
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DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f));
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DrawCircle(position.x + 500, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
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DrawCircle(position.x + 500, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
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DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f));
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DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f));
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}
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// Draw 7-segment display with value
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static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff)
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{
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switch (value)
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{
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case 0: Draw7SDisplay(position, 0b00111111, colorOn, colorOff); break;
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case 1: Draw7SDisplay(position, 0b00000110, colorOn, colorOff); break;
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case 2: Draw7SDisplay(position, 0b01011011, colorOn, colorOff); break;
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case 3: Draw7SDisplay(position, 0b01001111, colorOn, colorOff); break;
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case 4: Draw7SDisplay(position, 0b01100110, colorOn, colorOff); break;
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case 5: Draw7SDisplay(position, 0b01101101, colorOn, colorOff); break;
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case 6: Draw7SDisplay(position, 0b01111101, colorOn, colorOff); break;
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case 7: Draw7SDisplay(position, 0b00000111, colorOn, colorOff); break;
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case 8: Draw7SDisplay(position, 0b01111111, colorOn, colorOff); break;
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case 9: Draw7SDisplay(position, 0b01101111, colorOn, colorOff); break;
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default: break;
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}
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}
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// Draw seven segments display
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// Parameter: position, refers to top-left corner of display
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// Parameter: segments, defines in binary the segments to be activated
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static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff)
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{
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int segmentLen = 60;
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int segmentThick = 20;
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float offsetYAdjust = segmentThick*0.3f; // HACK: Adjust gap space between segment limits
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// Segment A
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick },
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segmentLen, segmentThick, false, (segments & 0b00000001)? colorOn : colorOff);
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// Segment B
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust },
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segmentLen, segmentThick, true, (segments & 0b00000010)? colorOn : colorOff);
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// Segment C
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust },
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segmentLen, segmentThick, true, (segments & 0b00000100)? colorOn : colorOff);
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// Segment D
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust },
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segmentLen, segmentThick, false, (segments & 0b00001000)? colorOn : colorOff);
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// Segment E
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DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust },
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segmentLen, segmentThick, true, (segments & 0b00010000)? colorOn : colorOff);
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// Segment F
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DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust },
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segmentLen, segmentThick, true, (segments & 0b00100000)? colorOn : colorOff);
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// Segment G
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust },
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segmentLen, segmentThick, false, (segments & 0b01000000)? colorOn : colorOff);
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}
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// Draw one 7-segment display segment, horizontal or vertical
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static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color)
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{
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if (!vertical)
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{
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// Horizontal segment points
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// 3___________________________5
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// / \
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// /1 x 6\
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// \ /
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// \2___________________________4/
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Vector2 segmentPointsH[6] = {
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(Vector2){ center.x - length/2.0f - thick/2.0f, center.y }, // Point 1
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(Vector2){ center.x - length/2.0f, center.y + thick/2.0f }, // Point 2
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(Vector2){ center.x - length/2.0f, center.y - thick/2.0f }, // Point 3
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(Vector2){ center.x + length/2.0f, center.y + thick/2.0f }, // Point 4
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(Vector2){ center.x + length/2.0f, center.y - thick/2.0f }, // Point 5
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(Vector2){ center.x + length/2.0f + thick/2.0f, center.y }, // Point 6
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};
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DrawTriangleStrip(segmentPointsH, 6, color);
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}
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else
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{
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// Vertical segment points
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Vector2 segmentPointsV[6] = {
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(Vector2){ center.x, center.y - length/2.0f - thick/2.0f }, // Point 1
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(Vector2){ center.x - thick/2.0f, center.y - length/2.0f }, // Point 2
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(Vector2){ center.x + thick/2.0f, center.y - length/2.0f }, // Point 3
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(Vector2){ center.x - thick/2.0f, center.y + length/2.0f }, // Point 4
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(Vector2){ center.x + thick/2.0f, center.y + length/2.0f }, // Point 5
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(Vector2){ center.x, center.y + length/2 + thick/2.0f }, // Point 6
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};
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DrawTriangleStrip(segmentPointsV, 6, color);
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}
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}
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