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	* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [textures] example - sprite button
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*
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*   This example has been created using raylib 2.5 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define NUM_FRAMES  3       // Number of frames (rectangles) for the button sprite texture
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
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    InitAudioDevice();      // Initialize audio device
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    Sound fxButton = LoadSound("resources/buttonfx.wav");   // Load button sound
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    Texture2D button = LoadTexture("resources/button.png"); // Load button texture
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    // Define frame rectangle for drawing
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    float frameHeight = (float)button.height/NUM_FRAMES;
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    Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
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    // Define button bounds on screen
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    Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
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    int btnState = 0;               // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
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    bool btnAction = false;         // Button action should be activated
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    Vector2 mousePoint = { 0.0f, 0.0f };
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        mousePoint = GetMousePosition();
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        btnAction = false;
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        // Check button state
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        if (CheckCollisionPointRec(mousePoint, btnBounds))
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        {
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            if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) btnState = 2;
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            else btnState = 1;
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            if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) btnAction = true;
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        }
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        else btnState = 0;
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        if (btnAction)
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        {
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            PlaySound(fxButton);
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            // TODO: Any desired action
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        }
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        // Calculate button frame rectangle to draw depending on button state
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        sourceRec.y = btnState*frameHeight;
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadTexture(button);  // Unload button texture
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    UnloadSound(fxButton);  // Unload sound
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    CloseAudioDevice();     // Close audio device
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    CloseWindow();          // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |