Files
raylib/examples/text/text_unicode_font_example.c
Gunko Vadim 5d7e8010a5 example unicode font
A review of the code is required.  Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00

184 lines
6.6 KiB
C

#include <stdlib.h>
#include <string.h>
#include <raylib.h>
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 450
Font LoadUnicodeFont(const char* fileName, int fontSize, int textureFilter)
{
int* cp = NULL; // Array to store Unicode codepoints
int capacity = 65536; // Initial capacity
int count = 0; // Counter for codepoints
// Allocate initial array
cp = (int*)malloc(capacity * sizeof(int));
if (!cp) return GetFontDefault();
// Helper function to add a range of Unicode codepoints
void AddRange(int start, int stop)
{
while (start <= stop)
{
// Expand array if needed
if (count >= capacity)
{
capacity += 1024;
int* newCp = (int*)realloc(cp, capacity * sizeof(int));
if (!newCp)
{
free(cp);
return GetFontDefault();
}
cp = newCp;
}
// Add current codepoint and increment
cp[count] = start;
count++;
start++;
}
}
// --------------------------------------------------
// 1. BASIC ASCII CHARACTERS
// --------------------------------------------------
AddRange(32, 126); // Basic Latin (letters, digits, punctuation)
// --------------------------------------------------
// 2. EUROPEAN LANGUAGES (LATIN SCRIPT)
// --------------------------------------------------
AddRange(0xC0, 0x17F); // Latin-1 Supplement + Latin Extended-A
AddRange(0x180, 0x24F); // Latin Extended-B
AddRange(0x1E00, 0x1EFF); // Latin Extended Additional
AddRange(0x2C60, 0x2C7F); // Latin Extended-C
// --------------------------------------------------
// 3. GREEK AND COPTIC
// --------------------------------------------------
AddRange(0x370, 0x3FF); // Greek and Coptic
AddRange(0x1F00, 0x1FFF); // Greek Extended
// --------------------------------------------------
// 4. CYRILLIC SCRIPTS
// --------------------------------------------------
AddRange(0x400, 0x4FF); // Basic Cyrillic
AddRange(0x500, 0x52F); // Cyrillic Supplement
AddRange(0x2DE0, 0x2DFF); // Cyrillic Extended-A
AddRange(0xA640, 0xA69F); // Cyrillic Extended-B
// --------------------------------------------------
// 5. CJK LANGUAGES (CHINESE, JAPANESE, KOREAN)
// --------------------------------------------------
AddRange(0x4E00, 0x9FFF); // CJK Unified Ideographs
AddRange(0x3400, 0x4DBF); // CJK Extension A
AddRange(0x3000, 0x303F); // CJK Symbols and Punctuation
AddRange(0x3040, 0x309F); // Hiragana (Japanese)
AddRange(0x30A0, 0x30FF); // Katakana (Japanese)
AddRange(0x31F0, 0x31FF); // Katakana Phonetic Extensions
AddRange(0xFF00, 0xFFEF); // Halfwidth and Fullwidth Forms
AddRange(0xAC00, 0xD7AF); // Hangul Syllables (Korean)
AddRange(0x1100, 0x11FF); // Hangul Jamo
// --------------------------------------------------
// 6. SOUTHEAST ASIAN LANGUAGES
// --------------------------------------------------
AddRange(0x0E00, 0x0E7F); // Thai
AddRange(0x0E80, 0x0EFF); // Lao
AddRange(0x1780, 0x17FF); // Khmer
AddRange(0x1000, 0x109F); // Myanmar
AddRange(0x1980, 0x19DF); // New Tai Lue
// --------------------------------------------------
// 7. INDIAN SUBCONTINENT LANGUAGES
// --------------------------------------------------
AddRange(0x900, 0x97F); // Devanagari (Hindi, Sanskrit)
AddRange(0x980, 0x9FF); // Bengali
AddRange(0xA00, 0xA7F); // Gurmukhi (Punjabi)
AddRange(0xA80, 0xAFF); // Gujarati
AddRange(0xB00, 0xB7F); // Oriya
AddRange(0xB80, 0xBFF); // Tamil
AddRange(0xC00, 0xC7F); // Telugu
AddRange(0xC80, 0xCFF); // Kannada
AddRange(0xD00, 0xD7F); // Malayalam
AddRange(0xD80, 0xDFF); // Sinhala
// --------------------------------------------------
// 8. MIDDLE EASTERN LANGUAGES
// --------------------------------------------------
AddRange(0x600, 0x6FF); // Arabic
AddRange(0x750, 0x77F); // Arabic Supplement
AddRange(0x8A0, 0x8FF); // Arabic Extended-A
AddRange(0xFB50, 0xFDFF); // Arabic Presentation Forms-A
AddRange(0x5D0, 0x5EA); // Hebrew
AddRange(0x591, 0x5C7); // Hebrew Extended
AddRange(0x7C0, 0x7FF); // N'Ko
AddRange(0x640, 0x6FF); // Syriac
// --------------------------------------------------
// 9. AFRICAN LANGUAGES
// --------------------------------------------------
AddRange(0x2C80, 0x2CFF); // Coptic
AddRange(0x2D30, 0x2D7F); // Tifinagh
AddRange(0xA6A0, 0xA6FF); // Bamum
AddRange(0xAB00, 0xAB2F); // Ethiopic Extended
// --------------------------------------------------
// 10. SPECIAL CHARACTERS AND SYMBOLS
// --------------------------------------------------
AddRange(0x300, 0x36F); // Combining Diacritical Marks
AddRange(0x1DC0, 0x1DFF); // Combining Diacritical Marks Supplement
AddRange(0x2000, 0x206F); // General Punctuation
AddRange(0x20A0, 0x20CF); // Currency Symbols
AddRange(0x2100, 0x214F); // Letterlike Symbols
AddRange(0x2190, 0x21FF); // Arrows
AddRange(0x2200, 0x22FF); // Mathematical Operators
Font result = {0};
if (FileExists(fileName))
result = LoadFontEx(fileName, fontSize, cp, count);
if (result.texture.id == 0)
result = GetFontDefault();
SetTextureFilter(result.texture, textureFilter);
free(cp);
return result;
}
int main(void)
{
// Initialization
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Unicode Font Example");
SetTargetFPS(60);
// Load font with Unicode support
Font myFont = LoadUnicodeFont("resources/NotoSansTC-Regular.ttf", 36, TEXTURE_FILTER_BILINEAR);
// Main game loop
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw text
DrawTextEx(myFont, "English: Hello World!", (Vector2){50, 50}, 36, 1, DARKGRAY);
DrawTextEx(myFont, "Русский: Привет мир!", (Vector2){50, 100}, 36, 0, DARKGRAY);
DrawTextEx(myFont, "中文: 你好世界!", (Vector2){50, 150}, 36, 1, DARKGRAY);
DrawTextEx(myFont, "日本語: こんにちは世界!", (Vector2){50, 200}, 36, 1, DARKGRAY);
DrawText("Font: Noto Sans TC Thin. © 2014-2020 Adobe(http://www.adobe.com/). License: SIL Open Font License 1.1", 10, SCREEN_HEIGHT - 20, 10, GRAY);
EndDrawing();
}
// Cleanup
UnloadFont(myFont);
CloseWindow();
return 0;
}