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			62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [text] example - Text Writing Animation
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*
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*   This example has been created using raylib 2.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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    const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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    int framesCounter = 0;
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
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        else framesCounter++;
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        if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
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            DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
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            DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |