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			166 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [audio] example - Raw audio streaming
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| *
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| *   NOTE: This example requires OpenAL Soft library installed
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| *
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| *   This example has been created using raylib 1.6 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015-2019 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include <stdlib.h>         // Required for: malloc(), free()
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| #include <math.h>           // Required for: sinf()
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| #include <string.h>         // Required for: memcpy()
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| 
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| #define MAX_SAMPLES               512
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| #define MAX_SAMPLES_PER_UPDATE   4096
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| 
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     int screenWidth = 800;
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|     int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
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| 
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|     InitAudioDevice();              // Initialize audio device
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| 
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|     // Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
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|     AudioStream stream = InitAudioStream(22050, 16, 1);
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|     
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|     // Buffer for the single cycle waveform we are synthesizing
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|     short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
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| 
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|     // Frame buffer, describing the waveform when repeated over the course of a frame
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|     short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE);
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|     
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|     PlayAudioStream(stream);        // Start processing stream buffer (no data loaded currently)
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|     
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|     // Position read in to determine next frequency
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|     Vector2 mousePosition = { -100.0f, -100.0f };
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|     
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|     // Cycles per second (hz)
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|     float frequency = 440.0f;
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|     
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|     // Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
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|     float oldFrequency = 1.0f;
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|     
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|     // Cursor to read and copy the samples of the sine wave buffer
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|     int readCursor = 0;
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|     
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|     // Computed size in samples of the sine wave
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|     int waveLength = 1;
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|     
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|     Vector2 position = { 0, 0 };
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| 
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|     SetTargetFPS(30);               // Set our game to run at 30 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         
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|         // Sample mouse input.
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|         mousePosition = GetMousePosition();
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|         
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|         if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) 
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|         {
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|             float fp = (float)(mousePosition.y);
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|             frequency = 40.0f + (float)(fp);
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|         }
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|         
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|         // Rewrite the sine wave.
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|         // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
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|         if (frequency != oldFrequency) 
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|         {
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|             // Compute wavelength. Limit size in both directions.
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|             int oldWavelength = waveLength;
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|             waveLength = (int)(22050/frequency);
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|             if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
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|             if (waveLength < 1) waveLength = 1;
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|             
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|             // Write sine wave.
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|             for (int i = 0; i < waveLength*2; i++)
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|             {
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|                 data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
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|             }
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|             
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|             // Scale read cursor's position to minimize transition artifacts
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|             readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
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|             oldFrequency = frequency;
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|         }
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|         
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|         // Refill audio stream if required
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|         if (IsAudioBufferProcessed(stream)) 
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|         {
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|             // Synthesize a buffer that is exactly the requested size
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|             int writeCursor = 0;
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|             
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|             while (writeCursor < MAX_SAMPLES_PER_UPDATE) 
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|             {
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|                 // Start by trying to write the whole chunk at once
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|                 int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor;
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|                 
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|                 // Limit to the maximum readable size
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|                 int readLength = waveLength-readCursor;
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|                 
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|                 if (writeLength > readLength) writeLength = readLength;
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| 
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|                 // Write the slice
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|                 memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
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|                 
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|                 // Update cursors and loop audio
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|                 readCursor = (readCursor + writeLength) % waveLength;
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|                 
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|                 writeCursor += writeLength;
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|             }
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|             
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|             // Copy finished frame to audio stream
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|             UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
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|         }
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawText(FormatText("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
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|             DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY);
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|             
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|             // Draw the current buffer state proportionate to the screen
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|             for (int i = 0; i < screenWidth; i++)
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|             {
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|                 position.x = i;
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|                 position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000;
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|                 
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|                 DrawPixelV(position, RED);
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|             }
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     free(data);                 // Unload sine wave data
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|     free(writeBuf);             // Unload write buffer
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|     
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|     CloseAudioStream(stream);   // Close raw audio stream and delete buffers from RAM
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|     CloseAudioDevice();         // Close audio device (music streaming is automatically stopped)
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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