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			170 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [audio] example - Module playing (streaming)
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| *
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| *   NOTE: This example requires OpenAL Soft library installed
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| *
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| *   This example has been created using raylib 1.5 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| #define MAX_CIRCLES 32
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| 
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| //----------------------------------------------------------------------------------
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| // Types and Structures Definition
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| //----------------------------------------------------------------------------------
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| typedef struct {
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|     Vector2 position;
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|     float radius;
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|     float alpha;
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|     float speed;
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|     Color color;
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| } CircleWave;
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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|                      YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
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| 
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| // Creates ome circles for visual effect
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| CircleWave circles[MAX_CIRCLES];
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| 
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| Music xm;
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| 
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| float timePlayed = 0.0f;
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| static bool pause = false;
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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| 
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|     InitAudioDevice();              // Initialize audio device
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|     
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|     for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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|     {
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|         circles[i].alpha = 0.0f;
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|         circles[i].radius = GetRandomValue(10, 40);
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|         circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
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|         circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
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|         circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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|         circles[i].color = colors[GetRandomValue(0, 13)];
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|     }
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| 
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|     xm = LoadMusicStream("resources/mini1111.xm");
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|     
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|     PlayMusicStream(xm);            // Play module stream
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|     
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadMusicStream(xm);          // Unload music stream buffers from RAM
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|     
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|     CloseAudioDevice();             // Close audio device (music streaming is automatically stopped)
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| 
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|     CloseWindow();                  // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     UpdateMusicStream(xm);        // Update music buffer with new stream data
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|     
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|     // Restart music playing (stop and play)
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|     if (IsKeyPressed(KEY_SPACE)) 
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|     {
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|         StopMusicStream(xm);
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|         PlayMusicStream(xm);
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|     }
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|     
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|     // Pause/Resume music playing 
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|     if (IsKeyPressed(KEY_P))
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|     {
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|         pause = !pause;
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|         
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|         if (pause) PauseMusicStream(xm);
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|         else ResumeMusicStream(xm);
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|     }
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|     
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|     // Get timePlayed scaled to bar dimensions
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|     timePlayed = GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40);
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|         
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|     for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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|     {
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|         circles[i].alpha += circles[i].speed;
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|         circles[i].radius += circles[i].speed*10.0f;
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|         
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|         if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
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|         
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|         if (circles[i].alpha <= 0.0f)
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|         {
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|             circles[i].alpha = 0.0f;
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|             circles[i].radius = GetRandomValue(10, 40);
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|             circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
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|             circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
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|             circles[i].color = colors[GetRandomValue(0, 13)];
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|             circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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|         }
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|     }
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(RAYWHITE);
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|         
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|         for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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|         {
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|             DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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|         }
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|         
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|         // Draw time bar
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|         DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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|         DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
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|         DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
