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				https://github.com/raysan5/raylib.git
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			170 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
| #!/bin/sh
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| # Change your executable name here
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| GAME_NAME="game"
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| 
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| # Set your sources here (relative paths!)
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| # Example with two source folders:
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| # SOURCES="src/*.c src/submodule/*.c"
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| SOURCES="core_basic_window.c"
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| 
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| # Set your raylib/src location here (relative path!)
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| RAYLIB_SRC="../../src"
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| 
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| # About this build script: it does many things, but in essence, it's
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| # very simple. It has 3 compiler invocations: building raylib (which
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| # is not done always, see logic by searching "Build raylib"), building
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| # src/*.c files, and linking together those two. Each invocation is
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| # wrapped in an if statement to make the -qq flag work, it's pretty
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| # verbose, sorry.
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| 
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| # Stop the script if a compilation (or something else?) fails
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| set -e
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| 
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| # Get arguments
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| while getopts ":hdusrcq" opt; do
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|     case $opt in
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|         h)
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|             echo "Usage: ./linux-build.sh [-hdusrcqq]"
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|             echo " -h  Show this information"
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|             echo " -d  Faster builds that have debug symbols, and enable warnings"
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|             echo " -u  Run upx* on the executable after compilation (before -r)"
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|             echo " -s  Run strip on the executable after compilation (before -r)"
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|             echo " -r  Run the executable after compilation"
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|             echo " -c  Remove the temp/(debug|release) directory, ie. full recompile"
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|             echo " -q  Suppress this script's informational prints"
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|             echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
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|             echo ""
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|             echo "* This is mostly here to make building simple \"shipping\" versions"
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|             echo "  easier, and it's a very small bit in the build scripts. The option"
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|             echo "  requires that you have upx installed and on your path, of course."
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|             echo ""
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|             echo "Examples:"
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|             echo " Build a release build:                    ./linux-build.sh"
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|             echo " Build a release build, full recompile:    ./linux-build.sh -c"
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|             echo " Build a debug build and run:              ./linux-build.sh -d -r"
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|             echo " Build in debug, run, don't print at all:  ./linux-build.sh -drqq"
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|             exit 0
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|             ;;
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|         d)
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|             BUILD_DEBUG="1"
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|             ;;
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|         u)
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|             UPX_IT="1"
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|             ;;
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|         s)
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|             STRIP_IT="1"
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|             ;;
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|         r)
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|             RUN_AFTER_BUILD="1"
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|             ;;
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|         c)
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|             BUILD_ALL="1"
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|             ;;
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|         q)
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|             if [ -n "$QUIET" ]; then
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|                 REALLY_QUIET="1"
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|             else
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|                 QUIET="1"
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|             fi
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|             ;;
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|         \?)
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|             echo "Invalid option: -$OPTARG" >&2
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|             exit 1
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|             ;;
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|     esac
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| done
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| 
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| # Set CC if it's not set already
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| if [ -z "$CC" ]; then
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|     CC=cc
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| fi
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| 
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| # Directories
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| ROOT_DIR=$PWD
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| SOURCES="$ROOT_DIR/$SOURCES"
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| RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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| 
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| # Flags
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| OUTPUT_DIR="builds/linux"
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| COMPILATION_FLAGS="-std=c99 -Os -flto"
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| FINAL_COMPILE_FLAGS="-s"
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| WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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| LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
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| # Debug changes to flags
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| if [ -n "$BUILD_DEBUG" ]; then
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|     OUTPUT_DIR="builds-debug/linux"
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|     COMPILATION_FLAGS="-std=c99 -O0 -g"
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|     FINAL_COMPILE_FLAGS=""
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|     LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
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| fi
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| 
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| # Display what we're doing
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| if [ -n "$BUILD_DEBUG" ]; then
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
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| else
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
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| fi
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| 
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| # Create the raylib cache directory
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| TEMP_DIR="temp/release"
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| if [ -n "$BUILD_DEBUG" ]; then
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|     TEMP_DIR="temp/debug"
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| fi
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| # If there's a -c flag, remove the cache
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| if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
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|     rm -r "$TEMP_DIR"
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| fi
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| # If temp directory doesn't exist, build raylib
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| if [ ! -d "$TEMP_DIR" ]; then
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|     mkdir -p $TEMP_DIR
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|     cd $TEMP_DIR
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|     RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
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|     RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
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|     RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
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| 
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|     if [ -n "$REALLY_QUIET" ]; then
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|         $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
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|     else
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|         $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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|     fi
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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|     cd $ROOT_DIR
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| fi
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| 
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| # Build the actual game
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| mkdir -p $OUTPUT_DIR
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| cd $OUTPUT_DIR
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| [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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| if [ -n "$REALLY_QUIET" ]; then
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|     $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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|     $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
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| else
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|     $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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|     $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
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| fi
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| rm *.o
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| [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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| 
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| if [ -n "$STRIP_IT" ]; then
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
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|     strip $GAME_NAME
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| fi
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| 
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| if [ -n "$UPX_IT" ]; then
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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|     upx $GAME_NAME > /dev/null 2>&1
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| fi
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| 
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| if [ -n "$RUN_AFTER_BUILD" ]; then
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|     [ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
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|     if [ -n "$REALLY_QUIET" ]; then
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|         ./$GAME_NAME > /dev/null 2>&1
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|     else
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|         ./$GAME_NAME
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|     fi
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| fi
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| cd $ROOT_DIR
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| 
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| [ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
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