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			103 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [shapes] example - rectangle scaling by mouse
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*
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*   Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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*   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MOUSE_SCALE_MARK_SIZE   12
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
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    Rectangle rec = { 100, 100, 200, 80 };
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    Vector2 mousePosition = { 0 };
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    bool mouseScaleReady = false;
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    bool mouseScaleMode = false;
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        mousePosition = GetMousePosition();
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        if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
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        {
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            mouseScaleReady = true;
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            if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
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        }
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        else mouseScaleReady = false;
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        if (mouseScaleMode)
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        {
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            mouseScaleReady = true;
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            rec.width = (mousePosition.x - rec.x);
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            rec.height = (mousePosition.y - rec.y);
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            // Check minimum rec size
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            if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
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            if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
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            // Check maximum rec size
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            if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x;
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            if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y;
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            if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
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        }
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
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            DrawRectangleRec(rec, Fade(GREEN, 0.5f));
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            if (mouseScaleReady)
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            {
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                DrawRectangleLinesEx(rec, 1, RED);
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                DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
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                             (Vector2){ rec.x + rec.width, rec.y + rec.height },
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                             (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
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            }
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |