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			39 lines
		
	
	
		
			980 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			980 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include <math.h>
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#include "raylib.h"
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int main() {
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib");
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    Camera cam;
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    cam.position = (Vector3){ 0.0f, 10.0f, 8.f };
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    cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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    cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
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    cam.fovy = 60.0f;
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    Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
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    SetTargetFPS(60);
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    while (!WindowShouldClose()) {
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        cam.position.x = sin(GetTime())*10.0f;
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        cam.position.z = cos(GetTime())*10.0f;
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            BeginMode3D(cam);
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                DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
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                DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
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                DrawGrid(10, 1.f);
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            EndMode3D();
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            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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            DrawFPS(10, 10);
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        EndDrawing();
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    }
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    CloseWindow();
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    return 0;
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}
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